有無巴絲打鐘意玩P社啲戰略game?

1001 回覆
96 Like 7 Dislike
2018-09-20 23:07:06
根據eu4 wiki 個table (唔好問題點解個bar chart會唔同 )於冇任何modifier既情況底下, 本身16dev 既province係spawn institution最平既province (要1988mp):

https://eu4.paradoxwikis.com/Institutions

因為例如3 dev既province會比4 dev既province平去develop, 但係同時develop 3 dev既province會比少d instituion progress過去develop 4 dev既province.

當然上面既table只係於冇任何modifier既情況下, 如果你stack modifier (e.g. religion, idea, terrain... etc) 既話咁樣可以令到你去dev一個province平好多. 下面既片同wiki link會講下點樣stack 呢d dev modifier:

https://www.youtube.com/watch?v=jdoOoWo0gg4
https://eu4.paradoxwikis.com/Development

而且就算你dev到一個province有institution都唔代表你可以即刻embrace到佢, 你因為需要起碼有10% 既autonomy-modified development (簡單d來講姐係trade以外比到錢同人力你既development) 都有institution先embrace得. 所以其實有太多province會令到自己好難攞到institution, 而且就算你embrace左都好會好易令到你spread比其他人. (例如如果你玩俄羅斯殖民去東邊殖民得太早又唔快d搞掂中國既話咁佢好快就會embrace到institution然後跟上科技)

呢條片雖然有少少舊, 但係佢分析institution分析得好好, 呢個作者既其他eu4片同hoi4片都好有趣同有資訊性:

https://www.youtube.com/watch?v=l7mE1JpjVlY

入面最重要既分析我諗係, 1600係你由歐洲打入亞洲既最好時機. 因為當時亞洲既AI會因為institution而大約3個mil tech 落後歐洲, 令到佢地非常易比歐洲秒.
2018-09-20 23:25:24
火野巴打
見你呢個nepal run好似想玩超勁既軍隊, 你下個idea可以考慮下揀quality.

除左本身有+10% infantry combat ability, +10% Artillery combat ability同 5% Discipline之外. 因為你有innovative idea, 所以當你完成曬兩個idea 之後, 佢會有個military policy 係比你+20% infantry combat ability.
2018-09-21 00:49:17
疊bonus 其實好浪費 一定係Quantity 有用
單機既話多d人=打快d=多d地=多d錢=多d人

根本Innovative 自己果7個idea有大半都係廢既 係因為佢有極強既 Military policy 先會用佢
2018-09-21 01:59:39
innovative廢呢個真, quantity單機勁都真 (特別係前期), 但見佢揀曬兩個所以先咁講

多d人我唔肯定你係指manpower定係force limit, 但睇落去你係講緊force limit? (同時可以用多d人所以打快d)
quantity唔止係比多d人你, 呢個idea本身就係等如比緊多d錢你(-regiment cost, -maintainence), 同埋多d manpower等你唔洗用merc去打仗.

> 疊bonus 其實好浪費

點解咁講?
2018-09-25 18:53:45
有玩開VIC2同埋HOI2/4
有CK2同埋EU4本體但係見到DLC好貴唔敢入坑
2018-09-25 19:29:38
新 development diary:
Firstly, the removal of religious conversions in territories was by all measures a contentious one. It is certainly our ambition that religious conversion not come with such ease and arcade feel to it. None the less, one particular piece of feedback which truly resonated with me was that people who build religious focused nations whose goal is to combat heresy are unable to do the one thing they are setting out to do. To that end, in 1.27, there are two particular changes being made here:

Religious Ideas finisher allow for conversion in territories
Territories have a -2% conversion strength

2018-09-25 20:41:05
以後 one faith 可能難過 three mountain .
2018-09-25 23:52:12
應該唔會難過而家一定要full core先可以convert掛
2018-09-26 10:51:25
2018-09-26 11:02:57
拎左one faith , 高手象徵。。。
2018-09-27 00:44:00
CK2我近排玩緊viking age既Venice
Palace大部分野升晒, 想expand不過軍隊人數上唔太夠抽
所以我諗住搵下alliance, 但係做patrician比dowry好甘
想問下有冇好既方法強軍?
2018-09-27 01:33:15
黎緊hoi4 出既係荷蘭既focus tree


順帶同場加映,下個patch同時附帶英美既focus tree rework
英國:


美國:


英國最大睇頭應該係中立/法西斯既日不落帝國路線,有宣稱權統一所有英語圈地區;同埋民主線有decision 統一殖民地改組成大英國協

美國線就有特別國會系統黎推出政策清除大蕭條、慢慢加入戰爭,當然仲有單挑全世界既顏色戰爭計劃,不愧係美帝

不過仔細睇美國focus tree,入面佢民主/法西斯/共產主義線都唔係互斥,有D擔心如果ai 既話會亂鳩咁揀結果美國政體會係咁改變 要睇下p社點平衡 (我曾經玩德國重建中立德二線,行拉攏意大利、重建奧匈既一戰同盟國向蘇聯宣戰,結果被垃圾英國背刺一刀被佢用國策向意大利宣戰 ai基本上有得揀既國策都會選擇,所以要睇住ai會唔會因為咁而亂黎 )
2018-09-27 01:39:38
2018-09-27 01:43:37
btw 被得p社加得獨立focus tree既minor power都基本上係食左啖屎先,因為一定會有debuff要你跟focus tree慢慢清除 death or dishonored 匈牙利加左個treaty of Trianon 扣一半人力,羅馬尼亞加左個二世祖國王,今次荷蘭就加左呢個debuff 扣你一半人同factory production
不過民國同印度咁誇張 waking the tiger 民國直接開波扣左你軍隊既50%攻防,together for victory 仲慘,英屬印度多左個永久debuff 強制性扣你一半manpower
2018-10-01 12:16:35
最近開始玩civilization 6, 覺得難玩過p社啲game好多
2018-10-01 13:14:59
會唔會係咁
2018-10-01 16:23:25
有咩可能。。。。
2018-10-01 16:36:48
可能未慣
2018-10-01 20:10:48
我都玩唔掂
2018-10-01 20:31:08
hoi2
2018-10-02 00:10:39
睇完教學/講解果D片
岩岩試下日本用織田開局 但真係唔掂

唔知一開波做咩好 2個商人去哂收錢但收得好少 收入又負數起唔到野
又草唔夠POINT去升科技

真係新手跪地求教 通常開局咁樣情況要做D咩好
2018-10-02 00:55:43
日本開局通常都係同其他小國結下盟
然後一齊隊一個小國同佢既聯盟拎下地先
2018-10-02 15:57:48
日本, 應該起多d 商船 偷北京錢, 幾好搵架。。。。
2018-10-02 16:30:40
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