1. 建築物嘅話好似係睇個asset設定terrain-conforming與否
2. 佢個mechanics唔夠強大所以要自己 smooth terrain 或者開Anarchy、Move It
3. 呢個係定義asset frontage同個底嘅考慮,個人覺得唔係大問題,有建基於現實,同一設計profile冇可能度度都一樣易用到,自己人手後期再修改唔係冇道理,畢竟asset係piece-based,除咗Procedural Object之外冇得in-game edit個base model (除咗加落去啲prop),modular building 會好啲