being a dik
Status update Episode 11
Happy Friday, everyone.
I'm still working on the episode's biggest free-roam event, creating art while improving the writing as I go. I'm ~60% through the file by now, and I'm currently working on a couple of scenes with many characters that demand special treatment and rendering in different ways.
You can think of it as the renders with many characters from the Halloween party, and you'll get the gist of it.
For this render, for example, I spent an entire day just setting everything up, and it took me multiple days to work on all the renders of the scene as every single character needed to be posed and altered.
It's a lot of work with scenes like this, but looking back at them today, they are some of the renders I'm most proud of because I know how hard they were to create.
This week, while working on these similar scenes for episode 11, my PC crashed three times when I tried to push it to the limit and learned that 128 GB RAM and 24 GB VRAM weren't enough to render a third of the image.
So, finding the sweet spot with some of the renders becomes a bit of trial and error, and DAZ certainly gets slow while working with that many assets loaded into memory.
It reminds me of my Acting Lessons days when I would have issues rendering images like this with the GTX 1080 GPU and 16 GB RAM
I had to split those renders into multiple renders and merge them in post-production. Today, this render wouldn't pose a problem, but I've encountered similar issues on a larger scale.
I've also post-processed static renders this week, now that I have hundreds of images in the static render queue. It usually only takes me a few hours daily to get that sorted. Animations are still being rendered, and the speed has been consistent.
Next week, I will continue to work on the free roam event. I want to reach the end of the file and continue writing what's left.
Have a nice weekend
Dr PinkCake