If you're wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game. Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development)
And if you're wondering why the police system in Cyberpunk 2077 is so janky: well, it was all done at the last minute. As is evident by the final product, it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar's staff
In conclusion: Cyberpunk was announced eight years ago, but development didn't really start until 2016. In 2018, they had little but a (mostly) fake demo. Most of the staff knew and openly said it wouldn't be ready for release in 2020. But management believed in CD Projekt Magic
Fans and journalists were wowed by Cyberpunk 2077’s ambition and scale. What they didn’t know was that the demo was almost entirely fake. CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product. Developers said they felt like the demo was a waste of months that should have gone toward making the game.
哆啦A夢2021-01-16 15:06:54
Even as the timeline looked increasingly unrealistic, management said delaying wasn’t an option. Their goal was to release Cyberpunk 2077 before new consoles from Microsoft and Sony, expected in the fall of 2020, were even announced. That way, the company could launch the game on existing PlayStation 4, Xbox One, and PC, then “double dip” by releasing versions down the road for the next generation consoles.
哆啦A夢2021-01-16 16:10:18
簡單總結:
- On9 管理層 set唔現實嘅deadline
- 管理混亂 有開發人員要一套著色 就有人整比佢
但可能已經有人整過
- 瘋狂OT chur盡員工
- 2018年條demo係假
- 為左賺埋舊console錢趕住係20年年尾出 但其實員工認為2022年先出到
- AI 係last minute先整出黎
- 諗住No Man Sky/ FFXIV咁重生 (做左先先講)
咪落耳維尼2021-01-16 16:27:01
諗住No Man Sky/ FFXIV咁重生 (做左先講)
呢個 point 真係痴線
即係想食兩轉錢, ps4 + ps5, 因為整好晒先出就得返 ps5 食
又係錢作怪, 所以買 game 真係唔好 pre-order
一嚟唔好縱慣啲廠, 二嚟保障自己