artemis
Artemis DevLog CH6
It's a new week!
I was inserting more renders into the code and saw two shots that I could have done a little better with. I was using camera tricks to try to hide the name of the asset. Because well, when I started working on Artemis, I only had played like 2 or 3 AVNs by that time I think. So, thought it was harmless to add Cafe Luca, heh. Anywho, fast forward to now. I try my best to either tweak assets or just work my magic on bringing whole new ones to work with. In this case, I just wanted to keep it simple and quick, so just a little removal of the previous sign and created this in its place. Made for a nice photo-op for June too for this scene.
I also wanted to touch on Artemis' Discernment Protocol mechanic again. I took your guys feedback from CH5 regarding the two choices. And this chapter's choices focus more on your actions and suggestions rather than scolding. For example:
"Artemis, there are a few ways to open a door. One example being is simply turning the handle and opening it. Or you could just kool-aid man your way in".
So you can expect more situations like that when it comes to influencing her Discernment Protocol. I also want to mention it's not a morality system, you're essentially guiding her on how to approach certain situations. As her mind develops more, this mechanic will come into play on how she handles situations on her own. You can certainly play the game pouring points one-sided, but key situations will require conditions to be met for her to get a "positive" response from others. It's a bit of a balancing act between firm/empathy. There's no visual cue of the points going up or down, aside from having to go into the Artemis app on your phone to see where she stands. But what do you guys think? Should I keep the firm/empathy points hidden? Maybe show the results at the end of each chapter or book?
Have yourselves a great week and be safe! Spooky season is upon us! (Though it is still hot where I'm at...)
digi.B