Status update Episode 11
This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.
So, the question that comes to mind right now is how much bigger the episode will get.
I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.
Unfinished writing
A hangout.
Conclusion to a bigger branched scene.
11 scenes in a big free-roam.
Parts of the ending.
5 canon story scenes.
A small free-roam event.
3 lewd scenes.
A couple more scenes for Sage's branch.
A small scene for Jill's branch.
Multiple scenes for Isabella's branch.
Multiple scenes for Josy's & Maya's branch.
Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
Renders and animations for all of the above.
Renders and animations for 8 other scenes that have already been written.
Some more SFW animations may be needed on top of this.
SFX & Music
SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
The phone gallery needs more art.
Phone chats have content but need some more.
A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
Vault digits need to be placed.
End of episode report needs to be written.
The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
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