race of life
Development Update - 20.10.2024
I've crossed 3000 images! Although I'm focusing mainly on animations this month, I've pushed myself to full speed and managed to create some more images. As for the animations themselves, I already have 120 of them, but I still have 3 lewd scenes ahead of me. I think it's time to give you a status update on what still needs to be done and what's already completed. In terms of scenes that are finished (there were a lot, as they vary depending on the path, but I'll give you a more general count):
I've already completed 23 scenes, including 3 lewd scenes and one race sequence.
There are 7 scenes left, 3 of which are lewd scenes, while the rest are various connectors between scenes or smaller, simple scenes. Of course, there's also the Extra Scene, which Joshua is currently working on.
Right now, I'm focusing on finishing the lewd scenes as soon as possible since I need animations for them. You know how it is with animations—it's easy to make mistakes, and I need time to correct those mistakes and re-render the animations. Once I finish the lewd scenes, I'll piece together what we have into the code. Then we'll start official testing (some scenes have already gone to testing, but it's best to test when everything is complete), and I'll begin adding music, SFX, and making necessary adjustments. As for the Extra Scene itself, I'll focus on it only after I hand over the entire game for beta testing, since extra scenes don't require as much testing as they aren't connected to the main game. But I'll write more about that once we reach that stage. For now, I'm hoping these 3 lewd scenes go smoothly since I'm working against a deadline.
I think this Episode will have many things happening that you might not have expected, and I hope you'll enjoy these surprises. I'm very excited myself and can't wait to see your reactions to some of the scenes, which is why I'm putting in full effort to deliver this update as quickly as possible.
Once again we have a request for those of you who speak a language other than English but are also proficient enough in English to help us with translation testing. If you know Latin Spanish, German, French, Turkish, or Russian—reach out to us here or on Discord! You just need to be fluent in one of these languages and have a good understanding of English to help us review the dialogue lines from our game.
Remember to add Race of Life to your wishlists on Steam. We're almost at 15,000 wishlists, and we thank you all so much for that! The Steam release will probably be around a month after the Patreon release, mainly due to language considerations... But more about that when we're really close to the Patreon release. Unfortunately, I can't say more for now. Once again, thank you for your support! 😊
Few words from Joshua 😊
I've almost finished the editing of the script, which finally came out to 210,000 words, which is a pretty hefty update, though it can be a bit deceiving as some of it is slight variations on parallel paths. I tried to keep everything as modular as possible, but there were many points where the dialogue needed to vary based on things that are being referred to on some paths, and that didn’t happen on others.
The positive point there though is that a majority of the renders are the same, so it doesn’t add much to development time, vehicle still making the dialogue specific to the path the player chooses. It could have been simpler to make the dialogue more generic, but I think that’d make the choices feel less impactful.