邊有咁簡單,呢隻都絕對係三上睇到實
咩resistance, reverse, 以前隻operation raccoon city就真係外包啦(好似係)
By the time Resident Evil 3 was released, development on Code: Veronica was nearing completion. Much of Code: Veronica's 70-person development staff was outsourced because Capcom resources had been tied up working on Resident Evil 3.[9][13][15] Shinji Mikami and Yoshiki Okamoto's team at Flagship oversaw the game's scenario and direction, while XAX Entertainment assisted with environments and Nextech handled much of the technical development. Capcom Production Studio 4 still handled art direction and character design.[9][15] By September 1999, Sega was sending some of its own developers to help add final touches to the game.[16] Sega assisted Capcom with the game's programming to help keep a good framerate.[10]