Will Flesh Hounds of Khorne have an anti-magic aura?
No but they have significant spell resist, higher than you'd see on the Bloodletter. (CA Grace)
EDIT: Okay some more answers were added after the Q&A was declared finished, so here ya go.
For Skarbrand's Rampage aura what does weak-willed mean?
It means that if they're under 70% health, then they may enter rampage (CA Grace)
Can you explain more about the Bloodthrone? What is its ability? Is it a normal unit?
The Blood Throne comes with a Totem of Endless Bloodletting aura, increasing the melee attack of units around the Blood Throne plus its Gorefeast ability allows it to heal while in melee. (CA Duck)
Will you be changing the unit sizes and stats for the Bloodcrushers and Skullcrushers to fit their monstrous cavalry role? Being very strong elites and rare needs to have a price in low numbers."
Bloodcrushers and Skullcrushers have the entity count that works with their monstrous cavalry role, matching units like Demigryph Knights. (CA Duck)
What is Skarbrand's weapon strength? (CA Duck)
Over 600 (subject to change) and can go far higher thanks to abilities like Frenzy, Slaughter and Carnage etc.
What would you say is the biggest weakness of Khorne's roster?
The lack of magic is definitely a big disadvantage. You lose out on a fair share of adaptability due to it, but luckily Khorne units have the killing power to compensate. (CA Duck)
From the way Kostaltyn was described, it seems you want him to be in the thick of the melee, and the more damage he deals, the more his units get buffed. Is that so?
So optimal Kostaltyn play will revolve around getting him into the thick of melee with Tzar Guard or War Bear Riders on his sides, buffing them with his abilities. If the enemy tries to take Kostaltyn out, it fuels his passives further and Kostaltyn is also excellent at cheating death (he has a passive health regen that kicks in when he is close to death). (CA Duck)
How strong is Kislevite cavalry compared to cavalry units in game 1&2, like the Reiksguard and the Dragon Princes?
Winged Lancers are on par with Empire Knights (lighter and more offensive), Gryphon Legion are on par with Reiksguard (same deal). War Bear Riders are probably most comparable to a unit like Minotaurs (Great Weapons) rather than Monstrous Cavalry due to their entity size and number. (CA Duck)
How do the Streltsy compare range-wise to Thunderers and Handgunners?
On par with them, roughly. (CA Duck)
How do you make sure that each unit in the Khorne roster shines and there are no overlaps in their roles as its mostly a melee based roster?
That's definately a challenge. Luckily the Daemonic units and the mortal units have very different roles, with Daemons being hyper offensive and the mortals being offensive with staying power. Additionally, we've wanted to focus more on the daemons than the mortals with each of the rosters, so the Daemonic part of the roster is intended to be the dominant role with the mortals offering interesting support options filling out some of the roles that we needed to be filled for our gameplay vision. (CA Duck)
Will Kislev play defensively with its roster considering they are the first line of defense of the realms of man?
Kislev's playstyle is mostly defensive, at least when fighting against factions that lack their firepower. Kislev excels when it gets to hold its ground and shoot at an enemy trying to close the distance, while being peppered by frostbite arrows and Ice Sheet slowing the advance down. Winged Lancers can shatter weakened enemy units with their charges, and once the lines have met the hybrid units can hold long enough for the hammer of the cavalry, and the war bears to hit the enemy. Against the likes of Empire, High Elves or Dwarfs, Kislev will have to pivot towards a more melee-focused approach, centering around the cavalry and the War Sleds. (CA Duck)