Cities: Skylines 系列自由度最大建城遊戲(18) 新作C:S2已10月24日發售

1001 回覆
5 Like 3 Dislike
2023-11-06 10:56:32
我都發覺
明明睇個trend係負數 但係total銀碼係不斷升緊
2023-11-06 11:06:09
多電單車係因為低學歷/公共交通不足?
整緊個新區域
有市中心+一大片鄉下地方
人口多左5萬
唔計巴士的士
依家路面有1/4甚至1/3係電單車
2023-11-06 11:13:23
因為維護費月頭一次過扣
但收入唔係
2023-11-06 11:45:42
我去到3-4萬人口之後
全部都係高密度住宅需求 低密度無人起
2023-11-06 11:46:57
請問垃圾問題點解決
已經狂起焚化爐都永遠唔夠咁仲要焚化爐維護勁貴
用堆填區又勁快滿
雖然可以直接剷左佢原地再起無限loop 但都好麻煩
有無清可以分享下你地點處理
2023-11-06 12:00:42
聽講有bug
我自己就無事
2023-11-06 12:08:36
好似係bug?

我個城day1開始就冇起過垃圾處理嘅野 但啲市民冇嘈過垃圾問題
2023-11-06 12:11:59
你起緊台灣
2023-11-06 12:32:13
應該要喺個app 個人設定入面搞,而唔係佢彈條link 比你
2023-11-06 13:01:31
咁點先計到 實際係負定正 我點都係升緊
2023-11-06 13:06:39
統計嗰度好似有得睇到每樣出口入口盈虧幾多
反正只要唔好進口太多就ok
2023-11-06 13:07:47
同埋一次過開曬出黎睇會freeze game
只可以逐項慢慢睇
2023-11-06 13:29:00
Why Cities: Skylines 2 performs poorly https://blog.paavo.me/cities-skylines-2-performance/ The teeth are not the only problem
The meshes in the game in fact have even more polygons than Didimo’s defaults: the infamous mouth / teeth model for example consists of 6108 vertices, significantly more than the default mesh’s 1060. A single character even before we add hair, clothing and accessories is about 56 thousand vertices, which is a lot. For context the average low-density residential building uses less than 10 thousand vertices before yard props and other details are added.
2023-11-06 13:34:59
Pre-pass continued, featuring the high poly hall of shame
The egregiously unoptimized character models are not the sole cause of the game’s poor performance (because it’s never that easy), but they are an indicator of the broader issues with the game’s assets and rendering. The game regularly draws too many objects with too many polygons that have quite literally zero impact on the final image. This is not specific to the pre-pass, as the same issues seem to affect all rendering passes which rasterize geometry. I think there are two main causes for this:
Some models don’t have any LOD variants at all.
The game’s culling system is not very advanced; the custom rendering code only implements frustum culling and there’s no sign of occlusion culling at all. There is some culling based on distance but it’s not very aggressive, which is great for avoiding pop-in but bad for performance.
Here are a few other examples besides the character models.

This highly detailed pallet of gas tanks consists of over 17K vertices.



These densely packed clotheslines are made from 25K vertices per piece and feature dozens of individually modelled clothespins, or laundry boys as we call them in Finland. There’s also an even more dense variant featuring over 30K vertices.



This parking booth mesh is technically not used in my example frame’s pre-pass, but it is still present in the scene and later used in the shadow mapping pass. This mesh consists of over 40K vertices with no LODs, and features luxurious details you don’t even get in most AAA games, like individually modelled cables connecting screens and keyboards. They are even routed through a (relatively round) hole in the desk! Combining the building and the furniture into one mesh saves on draw calls, but it also means that the props can’t be culled individually.

This mesh of a pile of logs is similarly only used in the shadow rendering pass, and features over 100K vertices. It is the highest poly model in the game I’ve encountered so far, though I haven’t played for more than a few hours.
2023-11-06 13:40:30
The citizens actually make use of the mailboxes, and carry their mail to them. https://www.reddit.com/r/CitiesSkylines/comments/17oiqqd/the_citizens_actually_make_use_of_the_mailboxes/
2023-11-06 13:44:10
Apparently the game has ground scatters, they're just turned off by default as they're not done yet, but I think it adds a bit more life to forest areas. It also helps make parts of your city look abandoned quite easily. https://www.reddit.com/r/CitiesSkylines/comments/17o9bp6/apparently_the_game_has_ground_scatters_theyre/



2023-11-06 15:26:22
我要mod
2023-11-06 15:29:07

原來我個城真係有人訓街
2023-11-06 15:54:45
喺界入面紮營
2023-11-06 16:22:01
毎 app 係叫我返去個網畀錢
但試咗幾次,入埋驗證碼都話失敗

今晚返去再試下先
呢排使大咗,未有閒錢砌機
2023-11-06 16:27:31
邊個設計架?
2023-11-06 17:57:57
d車喺高速公路掉頭
畫完線又唔跟
2023-11-06 18:14:24
係咪前面有意外
2023-11-06 18:30:15
AI太勁
成日高速公路塞車就係堆拖頭無啦啦cut兩線
2023-11-06 18:40:12
幾得意 睇住啲人仔喺度做決定
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