Cities: Skylines 系列自由度最大建城遊戲(18) 新作C:S2已10月24日發售

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5 Like 3 Dislike
2023-12-05 04:51:01
https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-6.1615173/
The next patch (the last one this year) is coming out next week before we start our holiday break on the 18th of December. The patch will have the performance improvements I mentioned previously and the gameplay bug fixes we can manage to squeeze in. The focus is on the characters and a dentist has been consulted. There will also be improvements in the level of detail models for selected assets, as well as geometry improvements for better performances and reduced memory usage. Asset-related work will continue next year, but we should already have a good amount of improvements ready before the holidays.
On the gameplay side, we’re looking into the airports having problems with the export and we are working to fix some statistics. We have received reports of more stray dogs, now at the train stations.
2023-12-05 11:29:29
我見已經有好多自制mod
有無人可以整番個介紹
我見有d 係d 道路mod

https://www.youtube.com/watch?v=OUGg1QQiZLU
2023-12-05 15:58:47
呢個唔work 改左都係照轉灣
2023-12-05 22:43:13
cs1既bgm放係cs2到冇乜違和感
係youtube playlist到播加埋d廣告仲有d似game入面既radio
mars radio
2023-12-05 23:21:59
我work wor
只係要一個個路口改好撚煩
所以特別塞嘅路口我先用
同埋有時唔知點解得vanilla揀
要delete road再起先有其他option
2023-12-05 23:44:21
鳩估
1.無其他路
2.有其他路但太遠,尋路權重太高
3.類似2,改完當下已經係路口d車得照行最快,行一段時間就正常
4.裝少左野
2023-12-06 01:56:49
又開咗個新存檔, 2萬人口樓下都無咩, 不斷叫我起低密度,
到7-8級開始, 然後用田字一起高密度就大塞車,
睇來搞唔掂又要重玩,
2023-12-06 05:30:23
要唔塞車係唔可以依賴grid
2023-12-06 08:32:28
諗下點樣佈置路網,減少燈口,或者巴士站擺位
2023-12-06 09:07:53
右邊全部係低密度, 下面係工業區,
左上角係高密度, 空白區就係資源點/大學,
啲車好似唔識去返左上角個高速走,
塞晒去正中間, 特別長嗰條路度,
後來搞咗幾條高速隧道, 就換塞死響入口,
2023-12-06 10:27:29
睇唔到圖試下起天橋
2023-12-06 12:11:45
東面加多條公路支線圍住個area再加啲出入口駁住個網會唔會好啲
2023-12-06 12:59:17
畫多D細區>內燃機禁令>拉好公共交通
2023-12-06 15:04:24
https://thunderstore.io/c/cities-skylines-ii/p/Jimmyok/UnlimitedElevatedRoad/
Configurable maximum pillar interval for elevated roads. The game's default interval is 80m in version 1.0.15f1. Default interval of this mod is 200m, the same as in game version 1.0.14f1.
Affected road types: ordinary roads, highways, pavements, busways and tracks.
Configurable maximum node interval for roads. The game automatically adds a node into the constructed road when its length exceeds this interval. The game's default interval is 200m. Default interval of this mod is also 200m.
This function is highly experimental. It affects all road types and even water pipes, power lines and water ways.
No pillar switch. Once turned on, no pillars spawn when constructing elevated roads. Meanwhile, bridge properties, like special bridge pillars, cables and girders, also do not spawn.
Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
Affected line types: power cables.
No height limit switch. Once turned on, height limits for elevated roads are increased to 1000m.
Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
2023-12-06 15:05:49
想問下Xbox game pass 同steam 係咪無分別
啱啱用XGP dl 左隻game
2023-12-06 15:06:01
https://thunderstore.io/c/cities-skylines-ii/p/Infixo/Population_Rebalance/
Lifecycle adjustments
Default thresholds for licycle stages are changed from 21/36/84 to 12/24/77. As a result, population structure should be more realistic i.e. 15% Children, 10% Teens, 60% Adults and 15% Seniors. These are approximate numbers ofc, may differ in your cities.
Graduation probability
Graduation probability is tweaked so the average time spent in schools is more aligned to the cim's lifcycle. For fully staffed and efficient schools, it will be ~9 years for Elementary School, ~6 years for High School, ~6 years for College and ~9 years for University. The numbers will vary, depending on how well your city is developed.
Education needs
As a result of the above changes, you should need less Elementary Schools, approx. 1 per 10000 citizens and a bit more High Schools, approx. 1 per 30000. College and University needs are not changed much, 1 College per 35000 and 1 University per 50-60 thousands cims.
2023-12-06 17:11:03
更新PATCH 慢D
2023-12-07 11:51:45
而家15f 但我個郵政分揀設施都係唔出車
2023-12-07 12:49:10
玩舊save要del晒所有同郵件貨運相關既野
包括郵箱
再重新裝過
2023-12-07 19:45:37
貨運火車站 碼頭 機場計唔計
2023-12-07 20:27:47
2023-12-07 21:54:45
你啲grid咁恐怖,啲車下下要停路口,肯定會塞到癲
2023-12-07 22:02:02
2代高密度唔可以亂咁起
一定要有足夠公共交通工具規劃先好起一堆
冇就唔好起咁多棟
如果唔係點都塞死你
2023-12-07 22:14:27
我整平晒塊地但起路都係有空隙
2023-12-07 22:38:33
每次load save加好多經驗值原來真係bug黎
p社論壇有人report
6千人左右已經小型城市可以起高密度office
一日唔fix一日都玩唔落手
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