Cities: Skylines 系列自由度最大建城遊戲(18) 新作C:S2已10月24日發售

1001 回覆
5 Like 3 Dislike
2024-03-01 03:59:49
未畫晒線,同起地鐵站,睇住先



2024-03-01 10:10:56
最尾嗰張好似差左d 野
2024-03-01 11:10:27
觀塘渡輪碼頭要拆,想減少填海,同保持海岸線整齊。暫時搬咗去汽車碼頭(未重置)唔使危險品車等上船嘥咗達地,靠近內陸多啲擴展服務範圍。渡輪轉唔到彎可以改建防波堤,因為已經會擴建避風塘。
2024-03-01 12:45:49
點都要等時間過
mod 都幫到手
同埋隻game有進步位
不過綜合黎講都係抵屌
2024-03-01 13:02:58
起路易左好多同畫面靚
其他真係
2024-03-01 13:47:39
都包左好多1代dlc野
2024-03-09 15:00:53
仲未有進展?
2024-03-09 19:12:18
睇死堆DLc 又delay
2024-03-09 19:15:43
係好玩嘅班YouTuber 就唔會出返CS 1 啦
2024-03-09 21:55:08
未有建築mod
2024-03-09 22:29:57
dlc 出無問題
fix 到基本野未
2024-03-10 03:18:34
2024-03-10 18:28:48
Fix 你老味咩

1.0.19f1就1月31出,搞撚咗成個月乜鳩fix 都出唔到真係屌柒佢老母個老母
2024-03-10 20:46:33
CS2點都棄返一年半載再睇睇咩環境
反正CS1大把野玩, KEEP住有出新ASSET同MOD
2024-03-10 23:50:05
有新就路想玩舊
整到2024 仲出垃圾
2024-03-12 01:42:01
https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-15.1628858/
I would like to emphasize again that there is still a lot of work still to be done: Asset editing is not in a shape or form to be used as-is. We’ll still need more time to make importing the assets work. The Region Packs teased at the end of last year are bundles of assets of varying sizes and content made by some of your favorite creators from the community. These assets rely on us finalizing the asset editor to a point where we are happy that the import pipeline and saving will be in a future-proof state. This is an ongoing effort, alongside improving the Code Modding and Map Editing based on the feedback we’ll receive from the Early Access and eventually from all of you. We have dedicated devs working on the modding support, eager to tackle bugs and implement improvements, so we’ll keep patching the tools throughout the public Beta phase until we have Modding 1.0 available. Naturally, the work will continue even past that as we receive more feedback and suggestions from you.
2024-03-12 01:48:11
https://steamdb.info/app/949230/depots/
https://www.reddit.com/r/CitiesSkylines/comments/1bc3y39/co_word_of_the_week_15/kudon0u/?context=10000
[–]purplizer
11 points 2 hours ago
The release branch gets updated multiple times per week, so that's not really an indication that a release is upcoming.
Some interesting things though (according to me): the beach properties version has been shared last week with pdx_test and qloc_main (their QA) for the first time together and has been the same for about a week now. Which I think means that is the version they would like to release.
Next to this, modding_upcoming has been shared with early_access, which is what the WOW today is about I think. I think that will be version 1.0.21f, which is being mentioned in the modding documentation.
2024-03-12 09:11:50
屌你老味又得個吹
2024-03-18 18:25:41
Beach Properties Asset Pack Official Announcement Teaser | Cities: Skylines II https://www.youtube.com/watch?v=TQ8yqREJye0


https://forum.paradoxplaza.com/forum/threads/beach-properties-asset-pack-modding-wavelet-patch-announcement.1626444/
Updates and Fixes
Along with Beach Properties, there will also be a substantial amount of Performance updates and General Fixes & Improvements. We hope to see much improvement to performance, especially on lower-end spec computers. The full Patch Notes will be posted along with the release of Beach Properties on the 25th.
This week we will also release three Developer Diaries on the topic of Modding;
19th of March: Dev Diary #1: Paradox Mods in Cities: Skylines II
20th of March: Dev Diary #2: Map Editor
21st of March: Dev Diary #3: Code Modding
Beach Properties, Map Editor, Code Mod Tools, and Paradox Mods are washing up on your shore on March 25th, 2024.
2024-03-19 00:47:59
應該又送一堆新bugs
2024-03-19 12:48:42
日常㗎啦
2024-03-19 13:59:47
mod,我要mod
2024-03-19 14:19:14
加新海灘區
但有冇得整沙灘先
2024-03-19 22:34:27
係咪要出mod了?
岩岩見佢地upload左IG story
2024-03-19 23:27:42
https://forum.paradoxplaza.com/forum/developer-diary/modding-development-diary-1-guest-entry-paradox-mods-in-cities-skylines-ii.1626999/

Of course, the in-game interface is not the only way to manage your mods: Playsets can be constructed from the Paradox Mods website as well. There, mods can be added, removed and toggled - and all of this will then be synced to your game automatically. Likewise, playsets are stored in our backend and will be replicated to all devices you happen to play the game on. And consequently: No, your carefully constructed playsets will not disappear if your computer lets out the magic smoke inside.

Mods discussions are also available directly from in-game - but the same discussions are also present on our forums, if you would rather post from a web interface. You can also find links to other (SoMe) platforms related to the mod, if pointed out by the creator.

Naturally, there are other ways to get mods than from Paradox Mods; creating them yourself for instance. Of course, the game will allow you to add local mods of any source to your playsets - Be aware that these will not be cloud-synced and will indeed be lost on catastrophic system failure.
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