Cities: Skylines 系列自由度最大建城遊戲(18) 新作C:S2已10月24日發售

1001 回覆
5 Like 3 Dislike
2023-11-26 20:40:36

地形防火
2023-11-26 21:00:20
應該升lv 就會派錢
2023-11-26 21:01:38
無得ban 調頭真係好撚on9
2023-11-26 21:52:35
所以個遊戲係唔需要經營, 設計邏輯好戇鳩,
只要你唔係鳩起, 例如有10點嗰陣ALL IN搞水力發電,
基本上點都唔會話大蝕錢到零, 差少少就借, 升個級就還,
只要等佢人口上升就搞掂, 同埋出口水電入口垃圾仲賺過養雞,
2023-11-27 01:59:17
https://thunderstore.io/c/cities-skylines-ii/p/Klyte45/ExtendedTransportManager/
Auto color - import palettes to the city then apply to transport type

20+ default palletes included.
Create your own palettes using the game UI
Palettes can be grouped in "folders" to organize better your library
Palettes used in the city are now saved along them. No more issues if changing the global palettes!


Line listing - Very simple by now, might be improved in the future
Detailed linear map - View detailed info about stops, vehicles and also transport integrations
Customize line naming - You can use the game name pattern to use the route identifier as you wish, using any kind of characters
Lines shields - like it was in TLM:
2023-11-27 02:02:34
https://thunderstore.io/c/cities-skylines-ii/p/Klyte45/AddressesCS2/

In-game filename viewer, showing the weight of each word.


Words with a higher weight tends to appear more frequently
Raise word weight by creating several lines with same content in the name file.

Organize your file names using subfolder in the names folder (NEW)
Choose files to override name generation of:


Male cims
Female cims
Surnames (are last names as default, but may be inverted to follow oriental standard)
Dogs (NEW)
Roads (Global and by district)
Districts

Roads qualifier rules editor (NEW)


Use ingame UI to create several rules to differentiate streets, avenues, highways, etc by their characteristics
Very limited options to customization at this moment, might be enhanced later

Use district and road names to name your public transport stations!

2023-11-27 02:03:18
https://thunderstore.io/c/cities-skylines-ii/p/Wayzware/SchoolCapacityBalancer/
Elementary School & extension wing capacity and upkeep are doubled
College extension wing capacity and upkeey are doubled
Regular university capacity and upkeep are increased by 25%
2023-11-27 02:03:59
https://thunderstore.io/c/cities-skylines-ii/p/Orcas/BetterPedestrianPathfind/
Disclaimer: These modifications are generally small but highly experimental. Your game may crash more frequently, and your save files could be corrupted.
Mods
Improves pedestrian pathfinding so they will be less likely to cross at "unsafe" areas (IE, areas where a crosswalk was removed, requiring them to cross to the opposite side first, or maybe use a nearby bridge) (Compatible with version 1.0.14f1)
2023-11-27 02:08:19
https://thunderstore.io/c/cities-skylines-ii/p/DerangedTeddy/Cim_Behavior_Improvements/
Adjusts the chance that an adult Cim will apply to school in the following ways:
If the adult Cim has children, the chance of applying to school is divided by four.
Adjusts the chance that a Cim will give birth to a child in the following ways:
If the Cim is >= 63 days of age, the chance of having a child is divided by four.
This reduces the number of senior Cims who have young children by preventing them from having kids too late in life.
If the Cim's partner is >= 63 days of age, the normal boost to birth chance is not applied.
Normally, the game applies a bonus to the chance of birth if the Cim has an adult male partner.
If the Cim is a student, the chance of having a child is divided by four.
The game's default is to divide the chance by 2 for students.
If the Cim's household size is >= 4, the chance of having a child is divided by four.
This significantly reduces the chance that extremely large families will form, and keeps the household size reasonable.
Student stipend
Students now receive a stipend of $1,000/month for housing costs. Previously, they received the default unemployment benefit, which was too low to avoid high rent warnings in most cases.
This should be enough for most students to survive with a small household, but students with multiple children will still struggle.
Supresses high rent warnings for households with significant savings
2023-11-27 03:40:21
https://github.com/ST-Apps/CS2-ExtendedRoadUpgrades
This mod enables both quays, retaining walls and elevated upgrade options in the Network Upgrade tool.
2023-11-27 16:05:34
用完個dlss mod FPS冇快到
只係GPU使用率低左一半
2023-11-27 17:17:51
我用完順咗 同埋冇再點彈game
2023-11-27 20:10:03
玩到燥
我都唔明點解個grid係lock死一個方向
假設我淨係2x2格填左色, 剩底個8格就lock左起唔到野
係隔黎再起多條路都冇用, 個grid已經lock死左個條路
起出黎完全唔真實, 又話今集真實向, 呢點仲衰過cs1
2023-11-27 20:16:06
一排無玩, 想問商業區長期滿需求, 垃圾收集無需求bug係咪都未fix?
2023-11-27 20:44:22
有UPDATE未
2023-11-27 21:09:01
畫條行人路
2023-11-27 23:13:22
針對垃圾啲福利BUG好似無晒,
家陣燒垃圾爐無得當電廠用,
2023-11-27 23:47:42
https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-5.1613651/
We’re currently testing the map Editor and there are already changes to the water placement and landscaping tools so any tools made touching upon these are also likely to break. The Editor will be released early next year

You will notice there are no instructions for the level of detail models. This is because we’re working towards an automated system where you wouldn’t have to worry about the LODs unless you actually want to make them by hand (or the complexity of the asset requires it).
...
We would like to invite all mod, map, and asset creators to join early access to the Editor for a few weeks before its release
https://forms.gle/R5gXWgoZh7N1F7ME6

Performance improvements are on their way as we’re reducing the cost of rendering geometry. Bug fixing is going forward nicely and the mail and export bugs are getting sorted out. We are also working on a fix for some achievements not unlocking, statistics bugs, and a taxi getting stuck because someone left their child in it.

You may expect a bigger patch coming out in December before we go on a holiday break in three weeks. During the break, there are no patches and limited responses from the team
2023-11-28 00:23:42
有無香港/中文既channel/forum係討論cities skylines 2?
連登依版好靜
2023-11-28 00:25:50
半成品勁多bugs仲唔比開steam工作坊
可以討論d咩
2023-11-28 00:37:54
行人路唔work
要用巷仔搞勁耐先cut到個相反方向既grid, 勁哂時間
2023-11-28 00:44:45
咁未畫左行人路界開左個2x2先畫區
2023-11-28 15:36:38
台灣巴哈都一樣咁靜
本來就唔係d 咩大眾game
不過有一個discord 係熱鬧少少
2023-11-28 15:45:47
Pre release 之前揾班YouTuber 出片以為炒到風點解跌得咁撚快
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