Cities: Skylines 系列自由度最大建城遊戲(18) 新作C:S2已10月24日發售

1001 回覆
5 Like 3 Dislike
2024-02-01 22:49:41
P 社係咁
We do UAT in Production
2024-02-03 16:41:19
2024-02-04 00:42:05
雖然暫時新不如舊
但舊版有幾個DLC係必買
我覺得錢唔多買2會好啲
2024-02-04 16:16:16
仲未出mod我玩嚟把撚
2024-02-04 18:48:43
玩1啦
一來又平
二來多mod
數據上 1人數>2人數
評分1>2

2又要勁機又多bug屎
最緊要係冇得mod
得d垃圾死忠乜野狗屎垃圾質落口都話好食
比多20美金貼錢買難受
隻game最少要等多兩年先叫完整d


1有d DLC係廢既唔洗買哂
等減價買評分高個兩隻玩住先
覺得好玩先再諗下買唔買其他
2024-02-06 13:57:14
2024-02-06 13:57:35
2024-02-06 14:23:11
記得等減價先買
2024-02-06 14:24:02
長玩+等到改善就買2 ,近期玩就1
2024-02-08 00:18:51
減辦公室稅我貼錢比佢地
2024-02-08 00:29:34
點吸高學歷人住
2024-02-08 00:31:37
都係貼錢…有錢啲人咪讀書
2024-02-13 02:09:07
https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-11.1622876/

https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-12.1623714/
https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-12.1623714/page-2#post-29405140
Accidentaly, I was digging into profitability logic only yesterday. This description is very shallow and inprecise, I am really starting to wonder if you actually know what you implemented and how it works. As a test, maybe you should try to explain why oh why virtually ALL companies have maximum profitability of 255? You can easily check it in DeveloperInfo. Really, I was browsing my city of 65k, that has like 500 companies, and I wasn't able to find a single company with profitability less than 255.
So, let's look into the code. m_Profitability is kept in Profitability component and updated in 3 jobs, each for a specific type if company (commercial, industry and extractor). For simplicity let's focus on industrial i.e. IndustrialAISystem.CompanyAITickJob.
The formula is simple:
m_Profitability = (byte)math.min(255f, math.max(0f, 127f + (num - (float)rent) / (float)(8 * building.m_LotSize.x * building.m_LotSize.y)))
num is DailyProfit, rent is well Rent.
So, yes technically Profitability depends on many factors you mentioned, but this formula clearly shows that its philosphy and meaning is different. It basically says if you earn more than rent or not... <127 means less then Rent, >127 means more than Rent.
Then, you should probably also explain why is Profitability actually calculated at all? We have a number that noone knows what it means and where is it actually used?
And here is the funny part - not counting UI and serialization, there is literally one place where it is used - PropertyRenterSystem.PayRentJob. It influences how much Rent is paid.
(int)((float)num3 * (1f + (float)(math.max(spawnableBuildingData.m_Level - 1, 0) * m_Profitabilities[renter].m_Profitability) / 255f));
This formula basically makes companies pay more Rent that is actually required. Why? Idk. But this is one of the reasons of quick leveling and Land Value problems. Company with profitability 0 (which means it cannot even earn Rent) still pays that Rent, ok, but company with Profitability 255 pays N-times more. So, the higher level, the more rent it pays thus speeding up leveling even more.
2024-02-13 03:54:52
想問吓各位ching
如果想特登買部gaming Notebook for Cities skylines 2有冇推介?
筆直大約10K🫡
2024-02-13 04:13:44
MSI Alpha 17 C7VG $14K-16K
[Ryzen 7945HX]
處理器核心數量
16
執行緒數
32
RTX4070
最緊要粒U Intel e core真係冇用 玩到40萬人就收皮
2024-02-13 10:25:24
過年係屋企玩咗2幾日

想問巴打們貨車只係用貨櫃碼頭最近個入口係咪冇得搞
明明前面冇車係都要排最近嗰個
碼頭同貨運車站路軌得一個方向難就位到on9
2024-02-13 13:04:50
而家係咪唔好買cs2住?見上面好多師兄話多bug又用唔到mod
2024-02-13 13:25:48
已棄咗冇玩等有mod 先玩返
2024-02-13 19:28:55
過兩年先買啦
1.等佢opt好左先(人口一多就lag未解決
2.冇mod(雖然話就黎有
3.過兩年可能有更加好既卡
2024-02-13 19:29:52
我發現好多人係steam都係1月個陣話棄game
2024-02-13 19:33:46
等咗3/4個月仲係hotfix 緊
2024-02-13 19:43:32
死忠話係正常架
岩岩出個陣我已經叫人睇定d先唔好買住
一陣比大舊錢買新pc都係lag臭
班死忠就係到叫人block左我
結果時間證明我係正確
2024-02-13 19:49:05
CS1都係靠啲modder 先咁耐玩
諗住CS2會係個好啲既平台for modder
搞到依家都仲未有 想玩都玩唔落


利申水魚課咗
2024-02-13 19:50:05
所以都係唔買prison architect 2等佢慢慢fix 完先啦


同埋CS2啲DLC睇怕又延期
2024-02-13 23:03:43
所以呢度係冇人玩2?
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