Cities: Skylines 系列自由度最大建城遊戲(18) 新作C:S2已10月24日發售

1001 回覆
5 Like 3 Dislike
2023-12-10 20:28:57
咩料 痴線 更新完入game碼頭一帶變左水浸 次次更新都要執屎咪有排玩 又要拆郵局 貨櫃碼頭 機場
2023-12-10 20:34:08
CS1次次更新都係咁㗎啦未慣咩
2023-12-10 20:41:43
真係冇玩過Cs1 最近都係手機simcity
2023-12-10 22:58:15
起路起到地陷
2023-12-11 15:36:00
有無開心版share?
2023-12-11 15:43:08
每次見到起墓園都重係 lag 就即刻熄game
岩岩重係 discord 話放哂假, 到出年先更新
2023-12-11 16:31:41
咩年代
xgp先29蚊仲開心版
2023-12-11 16:32:04
邊到有xgp ?
2023-12-11 19:02:14
用家
體驗唔太差
但試過俾佢話我網絡不穩,斷我線
2023-12-11 21:52:49
2023-12-12 15:52:27
https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-7.1616478/
It’s time for the last CO Word of the Week this year. Next week we’ll start our holidays and will be away for a few weeks. But before the holidays there’s still time for the last patch, which is planned to go out this week. We will of course have full patch notes for you when it releases, but in the meantime, I can give you a sneak peek at what’s included. On the performance side of things, the patch adds the level of detail models for characters and improves the geometry layout for all assets. This won’t be the last update to performance, it takes us one more step towards our goals.
As promised, we’ve also managed to include a bunch of gameplay fixes and improvements. The patch changes how money is calculated and shown in your city. We hear your feedback and hope these improvements make the budget more transparent and easier to determine what new services your city can afford. We’re grateful for all the feedback you have shared, and we’ll continue to keep an eye on things to understand how things feel after the patch. We’ve also improved how vehicles change lanes, fixed situations where the resource amount stored would end up as a negative value, and added the line color to ships and cargo trains so you can easily see which lines they belong to.
The patch also includes a little holiday gift in the form of two new maps that were the result of internal testing of the Map Editor. There are still a few things missing from the Map Editor for it to be fully functional, like proper preview images showing off your amazing new maps, but we’re making good progress.
2023-12-13 14:19:38
去到190K人口開3倍冇快到
維持30fps
2023-12-15 01:14:00
https://forum.paradoxplaza.com/forum/threads/patch-notes-for-1-0-18f1-hotfix-steam-microsoft-store.1617005/
Performance
Added LODs for characters and selected assets
Optimized geometry layout for all assets
Decreased Virtual Texturing pressure with assets that don't use emissive maps
Disabled VSync for default settings
Disabled volumetric lighting calculations where it was mostly invisible
Gameplay
Improved lane-changing behavior for vehicles
Fixed: Traffic accidents that last forever (and improved resolution of the accidents)
Improved cargo air transport by:
Increasing airplane cargo capacity from 50t to 100t
Increasing airport cargo terminal capacity from 100t to 720t
Adding all resource types to Airplane Outside Connections
Not allowing cargo terminals to store garbage resource
Storage fixes:
Improved storage buildings to consider both current storage and future storage (to include cargo already on its way)
Fixed: Cargo terminals import garbage
Fixed: Companies can buy the input resource from commercial companies
Fixed: Export can happen when output resource amount is below 0
Fixed: Resource amount might become negative when transport vehicle loading a large amount of resource (negative amounts reset to 0 in existing saves)
Fixed: Airport can import goods from Road Outside Connection when there is no air cargo route
Economy fixes & improvements:
Replaced money buffering system with a new system that directly deducts the money (city’s income should be more predictable now)
2023-12-15 01:15:24
Graphics
Added line color to passenger ships, cargo ships, and cargo train engines
Improved quality of character model variations
Fixed: Visual glitches with metallic/smoothness maps on character clothes
Fixed: Light props on Grand Bridge float in the air after connecting a road
Improved lights on forest machinery
Improved propping for several buildings
Fixed: Spawn point for cargo trucks is not inside the warehouse as expected
Fixed: International Aiport roads are not inverted with left-hand traffic
Fixed: Crosswalk looks broken when pedestrian path bridge is connected to ground pedestrian path through a road
2023-12-15 09:06:28
有冇人知點解 工業需求爆哂格 但係起工業建築又會話empty and available for rent

係bug黎定係我要做啲咩先解決到

㩒入去個需求睇加加減減個表剩係得高技術勞工係減 其他全部加

感謝 同埋住宅需求又係零
2023-12-15 09:22:18
computing power到左定點,開3倍無快過
2023-12-15 10:04:37
終於肯fix d 重要問題
睇下係咪真係好左先

中文翻譯
https://forum.gamer.com.tw/Co.php?bsn=27991&sn=8470&subbsn=6&bPage=0
2023-12-15 10:06:49
睇imperatur 條片個update 要5GB幾/6Gb
2023-12-15 10:09:11
重點
改進車輛的變換車道行為
修復:永遠持續的交通事故並提高了事故的解決效率
2023-12-15 10:36:24
可能改咗 3D model 所以咁大
2023-12-15 10:38:02
有30fps 冇快已經算好。好似好多人到嗰個人口已經會窒,或者時間再郁得慢啲。
2023-12-15 10:59:00
到左15萬人口已經龜速
慢速增長到20.7萬人口
2023-12-15 10:59:19
有冇得disable交通事故
2023-12-15 11:12:29
好過以前CS1算係咁
2023-12-16 01:01:02
一update完開save就不斷出大塞車
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