Cities: Skylines 系列自由度最大建城遊戲(18) 新作C:S2已10月24日發售

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5 Like 3 Dislike
2024-03-20 12:48:56
modding 勁少野睇
起碼俾少少作者既作品黎睇下
2024-03-22 00:35:03
https://forum.paradoxplaza.com/forum/developer-diary/modding-development-diary-2-map-editor.1626922/

Heightmaps exported from the Editor are placed in C:/Users/%username%/AppData/LocalLow/Colossal Order/Cities Skylines II/Heightmaps/ and that’s also where you place any heightmaps you wish to import to the Editor. Heightmaps should have a resolution of 4096x4096 pixels, be grayscale, and 16-bit color channel depth images of .png or .tiff format.

The heightmaps only apply to the playable area, but you can also optionally import an extended world map, which contains both the playable area and the surrounding unplayable world. The World Map should have the same resolution and format as the base heightmap, with the center 1024x1024 area matching the base heightmap.
2024-03-22 00:35:13
https://forum.paradoxplaza.com/forum/developer-diary/modding-development-diary-3-code-modding.1626926/

If you are familiar with modding, you probably know why mods break, but if not, I will try to briefly explain why it happens: When mods modify the game code, they are looking for specific parts of the code using some “signatures” (class names, method parameters, fields, etc). When any updates or bug fixes were made, the base game code was changed, and the “signatures” that mods were looking for did not exist anymore or the place of code that they modify worked a little bit differently after the update. We can't know what part of the code every one of the thousands of mods modifies and even then we needed to change it to fix issues and add new features to the game. The only possible way to not break mods would be to not update the game at all, which we of course needed to do. One of the fun moments I had when I worked on one of the last few expansions for Cities: Skylines was when after the release I realized that one of my mods was broken and the reason was the base game code changes made by me to fix a bug or add the new feature.

In Cities: Skylines II this should be much less of a problem when mods introduce their features the same way the game does. To make a completely new feature you don't have to find different places in the game code and modify all of them to include your mod functionality and worry about the fact that one of those places of the base game will be changed in one of the future game updates. The only thing you need to do is create your own system and register it in the updating loop. From that moment on the game will treat it the same way it treats any base game system. Another example is the game settings. We made a simple but flexible automatic system that takes properties you mark by special attributes from your mod and fills them to game settings. Again, you can register your settings by calling one method and don’t need to worry about how to build a settings page for your mod.

We have also improved how the game processes mods and their dependencies. It could be complicated when one mod is integrated into another mod, gets data from a third mod, and changes something in a fourth mod. This was an issue in Cities: Skylines where the game struggled to manage such complicated relations between mods and the game. You probably faced a situation in Cities: Skylines where one mod could break another mod because they used different versions of the same dependency. Cities: Skylines II tries to catch most of such complicated relations and resolves dependency conflicts between mods. Additionally, there is no such thing as a mod loading order where one mod must be loaded before another mod to work. You do not have to worry about that in Cities: Skylines II.
2024-03-22 09:39:48
每次過25萬人口跌落30秒一分鐘
好心整個冇simulation 倍速
2024-03-23 21:13:55
有冇人冇彈game情況?
起唔到間發電廠,張地圖某個位起就彈game
2024-03-24 16:07:04
其實PS5 Cities: Skylines 2 出咗未?
上網搵極都好似冇乜地方有得買
同埋有冇巴打知道PS5版有冇中文版?
2024-03-24 21:24:13
佢哋自己話PC版太多bug要fix 好先至出cosole版呀即管睇吓25號場Shitshow 搞成點囉
2024-03-25 15:13:54
Black Dragon Canyon, Utah - Cities Skylines 2 Custom Map Reveal https://www.youtube.com/watch?v=NDCh3yX8niE
https://www.youtube.com/watch?v=NDCh3yX8niE
IMPORTANT NOTICE: To get textures as featured in the screenshots requires the Map Texture Replacer by Cgameworld and requires the Desert Map Theme. I imported a stock texture for the cliff face in addition to this pack, unfortunately I'm not able to distribute the texture freely, but it can be found by checking the description of the PDX Mods listing.
In the future, I will create my own themes for the texture creator to distribute (with my own created textures). This will happen in the future.
The final screenshot in the Paradox Mods preview gallery shows the map with the game's default textures.
It also requires Better Bulldozer by yenyang (or a mod equivalent) should you decide to alter the rest stops featured on the map. It is NEEDED to delete the vehicles, parking, grass , dirt, and pavement surfaces they use.
This map was also created in the beta version of the map editor, water physics and other glitches may occur, please use at your own risk and report any bugs with the map in the comments of my highlight video on YouTube. This map is still very experimental!
PERFORMANCE: If the rocks/bushes bog you down. Reduce your view distance! The detailing technique was experimental, it works great on my system, but results will vary as I couldn't test on multiple systems. You may also remove the rocks by selecting them as a brush in dev mode (random rocks) and setting the bulldozer filter to delete them. They span the entire map.
2024-03-25 20:36:49
隻GAME 大UPDATE 左未
2024-03-26 01:03:43
https://forum.paradoxplaza.com/forum/threads/modding-wavelet-patch-1-1-0f1.1640000/
Added extinguishing sound for firefighting helicopters
Added automatic random rotation when placing single trees, bushes, and some props
Updated Bus stop, Bus shelter, Taxi Stand, Taxi shelter and Tram stop toolbar icons
Improved visibility of guidelines on snow
Improved default cursor for better visibility on snow
Improved Land Value System
Service Coverage of Healthcare, Education, Police and Telecom now affects Land Value
Reachability of Commercial Services now affects Land Value
Stops and Stations of Public Transportation now affect Land Value
Noise, Water, Air and Ground Pollution now affect Land Value
Shorelines now affects Land Value
Added a max limit to Land Value bonus factor
Replaced "Building Land Value" Info Mode with "Land Value Source" Info Mode in Land Value Info View
"Rent Too High" warning notifications are now highlighted when Land Value Info View is active
Added Land Value Tooltip to a cursor which shows the monetary value of the land or building where the building is located when Land Value Info View is active

Beach Properties Asset Pack Official Release Trailer | Cities: Skylines II https://www.youtube.com/watch?v=707bVdp8I-o
2024-03-26 01:17:02
整極都話error detect唔到CS2個folder
2024-03-26 01:24:33
應該可以唔用住。而家冇咁多嘢,又唔使考慮兼容住。
2024-03-26 02:36:20
Zoning Toolkit, Move it, Anarchy
有埋traffic manager就夠我用
2024-03-26 08:37:40
得18x個mod?
叫佢食屎啦
又話上年暑假就俾曬d 作者整mod
2024-03-26 08:39:24
得功能mod?
咁建築物模型又要等?
2024-03-26 20:41:53
隻GAME 係咪玩得番啦
但格仔有冇MOD 再玩大佢
2024-03-26 20:49:10
個MOD 安裝要係C 可以點改
冇位
2024-03-26 21:25:59
有冇網可以export terrain map?
2024-03-26 22:01:35
未有traffic manager
2024-03-26 22:13:00
伸手佬想問點解仲未有香港圖
2024-03-27 09:38:42
有冇人同我一樣,更新完係咁彈game?之前都玩得好地地。一更新完,setting又自動幫我改左,畫質去左low,之前明明high 係咪我自己教左high quality ,所以彈
2024-03-27 09:58:38
更新完仲要Hot fix 是常識吧
2024-03-27 19:25:36
又多error又會無啦啦彈game
2024-03-27 19:32:29
新bug市
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