我有玩,純粹畀你參考下,我玩左一日頂唔順即刻放返出去。原因:
(1) 故事模式關卡設計好簡單好求其,有D位好明顯根本無諗清楚,例如有時要踩彈弓跳上上層,但係上層就 keep 住有隻怪獸徘徊喺 landing spot。
(2) 打第一級 boss (變身前 boss) 完全係靠運氣,試過幾次個 boss 無啦啦自爆,基本上都係 keep 住行黎行去唔犯錯就等到佢自爆。
(3) 打第二級 boss (變身後 boss) 打到火都黎,同一個套路不停重覆,個 camera 視點又 set 到極難睇自己究竟去左邊到,又分唔到個 boss 究竟落左地未。打 final boss 佢其中一招 area attack 要避 D 圓圈,但佢個視點根本睇唔到玩家有無踩到D圈 (你 youtube 搵下就知)。玩 2 player coop mode 仲大鑊,個視點有時淨係見到其中一個 player。
(4) 我玩炸彈人就係鐘意行嗰D十字路口位,但永遠去到第二級 boss 個場就一味一片空地乜都無。
One important point confirmed during the stream: Ys VIII runs at 30 frames per second on Switch. There has been some debate about the action RPG possibly running at 60 FPS, but NIS America has confirmed otherwise.