amd cpu&gpu 討論post #8

1001 回覆
4 Like 3 Dislike
2019-02-28 21:15:05
其實真係唔想換RAM原生都係去到2666,換過條超頻RAM好似無咩為
自己超又超唔上去
2019-02-28 21:15:54
本身用緊咩 ram?
2019-02-28 21:17:44
HyperX 2666 CL16配1600
2019-02-28 21:18:32
1代算了
升zen2 一次過換
2019-02-28 21:20:18
睇下可唔可以好到連RAM都唔洗換
2019-02-28 21:20:51
用 thaiphoon 睇下咩 die
2019-02-28 21:24:10
等 7nm Navi
2019-02-28 21:26:20
個價唔好又離地
2019-02-28 21:27:32
Hynix M
2019-02-28 21:27:55
而家 nv 新卡 連 1660ti 都出雪花 有點買不落手
2019-02-28 21:28:58
抽到 c die 還可以救你
2019-02-28 21:29:00
花花世界


唔花都唔考慮,個價位咁離奇
2019-02-28 21:30:24
靠Zen 2打救我
2019-02-28 21:32:45
而家 一就佢個 GPU核心 有 bug 一就 GDDR6 問題
2019-02-28 21:41:12
應該係gddr6出事居多
2019-02-28 21:44:04
有人換左 三星 GDDR6 都係雪花 所以都係唔知咩事
2019-02-28 21:45:10
一係好似970?
2019-03-01 09:16:16
TechPowerUp Releases GPU-Z v2.17.0

TechPowerUp today released the latest version of TechPowerUp GPU-Z, the graphics subsystem information, monitoring, and diagnostic utility no enthusiast can leave home without. Version 2.17.0 adds support for new GPUs, and fixes a number of issues. To begin with, GPU-Z adds support for AMD Radeon VII, NVIDIA TITAN RTX, GeForce GTX 1660 Ti, GeForce RTX 20-series Mobile, Quadro RTX 4000, Intel "Amber Lake" GT2 graphics, among several other rare GPU models detailed in the change-log. Support is also added for AMD Radeon Software Adrenalin 2019 Edition drivers.

Among the several issues fixed are improved monitoring on Radeon RX 580 2048-SP, default boost frequency reporting on GTX 1660 Ti and certain "Pascal" GPUs, missing fan sensors on RTX 20-series cards with no display connected, a start-up crash and DXVA 2.0 report crash noticed on Windows XP machines; power-limit reporting and BIOS extraction crashes on certain older NVIDIA GPUs, various general crashes caused by physical memory access, and video memory reporting on "Vega" based graphics cards with 16 GB memory. There are numerous user-experience improvements, including simplified sensor labels, improved memory usage readouts, a more functional crash-reporter that lets you describe the problem along with an e-mail address input so we could directly get back to you; memory timings readouts only appearing in compatible environments, etc. Grab GPU-Z from the link below.

https://www.techpowerup.com/253107/techpowerup-releases-gpu-z-v2-17-0
2019-03-01 11:29:49
Future AMD GPUs May Support Variable Rate Shading


An AMD patent filing from 2017 that was recently made public shows AMD exploring the implementation of variable rate shading (VRS) technology in its next-generation GPUs. Although the patent doesn’t specify which future architecture will get it, there’s a good chance AMD will try to have the technology built into its upcoming Navi GPUs, considering Nvidia has already integrated VRS into its latest Turing architecture.

What Is Variable Rate Shading?

As the resolution of monitors, TVs and virtual reality (VR) headsets keeps increasing, GPUs have hardly been able to keep up. The 4K / UHD resolution has exactly four times the pixels of the 1080p resolution, and 8K has four times more pixels than 4K. Meanwhile, each new generation of GPUs has shown an annual increase in performance of only 20-30 percent.

GPUs running 4K games would normally need to increase their performance by at least four times compared to when running 1080p games, if all else remains the same. However, the VRS technique allows game developers to implement some shortcuts that can lead to a significant increase in performance when using it in games played at ultra high resolutions.

VRS resolves certain sections of a frame in full detail (like the center of the screen, on which your eyes tend to focus) and reduces the detail on other parts of the frame to lower the rendering load. In other words, the shading in the game will happen at a variable rate (thus the “variable rate shading” name).

Nvidia has said that its GTX 1660 Ti graphics card can achieve a 50 percent increase in frames per second (fps) in games compared to the GTX 1060, all due to VRS.

VRS Coming to Navi?

AMD hasn’t stated that this technology will be made available in the company’s upcoming Navi GPUs, which doesn't have an official release date still. However, considering that Nvidia has already implemented VRS in Turing, it’s possible AMD may implement it soon, too, as chances are the two companies started working on VRS roughly at the same time.

VRS may be most useful to VR-enabled games, as well as consoles that support VR gaming. The Navi architecture is rumored to be used in the next-generation PlayStation, whose games could benefit from the VRS support if Sony intends to once again pair its new console with a next-generation VR headset.

https://www.tomshardware.com/news/amd-gpus-graphics-cards-variable-rate-shading,38721.html
2019-03-01 15:35:36
想問am4有咩風扇推薦 砌左粒r5 2400g把原廠扇廢到pk
2019-03-01 15:38:48
用緊咩底板?
2019-03-01 15:40:28
asrock ab350 pro4
2019-03-01 15:42:23
u12s
2019-03-01 16:50:24
咩箱悿呀
吹水台自選台熱 門最 新手機台時事台政事台World體育台娛樂台動漫台Apps台遊戲台影視台講故台健康台感情台家庭台潮流台美容台上班台財經台房屋台飲食台旅遊台學術台校園台汽車台音樂台創意台硬件台電器台攝影台玩具台寵物台軟件台活動台電訊台直播台站務台黑 洞