如圖![]()
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推倒重來比較好
如圖![]()
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我陣間po d圓圈城市比各位巴打睇下
睇下邊到可以改下
硬係搞唔掂工業區塞車嘅問題
如圖![]()
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呢隻game玩法上同simcity係咪差唔多
睇youtube片呢隻game畫面靚勁多
心郁郁想買黎玩
我陣間po d圓圈城市比各位巴打睇下
睇下邊到可以改下
硬係搞唔掂工業區塞車嘅問題
試咗好多次都解決唔到呢個問題
啲車點都剩係識得行死一條線
留名學嘢
如圖![]()
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住宅真係有需求?
冇追post
其實點樣熄咗啲路嘅名
如圖![]()
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住宅真係有需求?
無需求既話應該會就咁一塊空地 唔會有building係度
如圖![]()
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如圖![]()
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推倒重來比較好
如圖![]()
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推倒重來比較好
唔洗理佢,自然就會有人。你應該係一下子規劃得太多,起得太多樓,嗰系統未刷新得設人口。
遲D人口會爆炸性增長,然後爆炸性死亡。
玩兜圈就唔塞車
有無MOD係可以完美解決d 木嘴返工/教育不足問題![]()
條條路無塞車,有巴士經住宅區,學校同低密度商業區
但成日都話教育程度員工不足或者工人不足![]()
已set政策係加強教育/走出校園
而家先得7千人,大學2間,中學6間,小學6間![]()
全部起晒住宅區,d木嘴仲係話教育員工不足,係咁廢棄![]()
Changes from vanilla game
- Low density houses are now one household, with two households being uncommon.
- The number of workers and high density households will be determined by the volume of the building as seen by the size of construction scaffolding.
- Employment based on education level have changed. Offices shifts to more university educated, while commercial and industry will shift towards high school educated.
- Tweaked pollution levels, water and electricity consumption, garbage accumulation and income of different buildings.
- Production of goods for extraction of specialised industry (farm, forest, ore, oil) has been reduced.
- Production values from offices are determined by the number of people.
大家分享下公路接入城市嘅道路設計, 我畀出入口設計搞到癲啦
大家分享下公路接入城市嘅道路設計, 我畀出入口設計搞到癲啦