[I/A/PC] Marvel Snap 瞬戰超能(39) 蜘蛛6月

1001 回覆
1 Like 1 Dislike
2023-06-13 23:08:30
用wong都幾易上 今季冇咩人帶狗
2023-06-13 23:13:14
呑星終於Nerf
2023-06-13 23:15:14
## BALANCE UPDATES
We’ve got one major change this week, and two smaller adjustments we anticipate will make some of our lesser-played cards a lot more fun. We know this patch is coming a couple weeks after High Evolutionary’s release, but bear in mind we implemented these changes well in advance of his release, so we’ll be using OTAs and our next patch to address changes that may be related to that card’s impact on the metagame.

## CARD UPDATES
### Galactus:
* [**Old**] 6/2 - On Reveal: If this is your only card here, destroy all other locations.
* [**New**] 6/7 - On Reveal: If you're winning this location and this is your only card here, destroy all other locations.

> *Galactus is a card we’ve kept a close eye on since release. His ability warps the game, changing the goal for both players from claiming two locations to waging war around cards that “counter” him/his finishers and priority. We don’t mind mixing things up a bit from time to time in that regard, but Galactus’s play rate was moving past the thresholds we set to determine both competitive diversity and also how frequently the game gets reduced to that state. Because Galactus is inherently counterable, we waited to see if the metagame could sort itself out, but it hasn’t. Galactus’s popularity has increased, his winrate has only grown, and many players don’t even enjoy beating him–these are problems worth solving.
>
> The original design for Galactus is difficult to rebalance, because it has essentially one value we can adjust: Power. However, lower Power can mean that Galactus always loses priority, making post-Galactus counters like Shang-Chi or Enchantress difficult to play. Meanwhile, increases may let you beat these cards more naturally, especially Professor X. Either way, it’s still all about the counters. We considered making him the first true 7-Cost card, but that was just less fun and weaker with the same issues. We also considered full redesigns for Galactus but didn’t find anything that cleared our bar, which is very high.
>
> Ultimately, we decided to make Power a functional way for us to tune Galactus, which led us to this additional “winning” restriction. Caring about winning this way lets players contest Galactus within the core fun of SNAP–using Power to challenge for locations. Relying exclusively on counters is frustrating because neither player has much control over their appearance, but every deck should have the ability to muster 7 Power. We expect he’ll be stronger in decks that play him on turn 6 after Hobgoblin or Nimrod, but worse in the stronger, more popular Galactus archetypes. If this change proves too much or too little, it’s also given us the ability to tune him further via OTA and find the healthiest spot.*

### Maria Hill:
* [**Old**] 2/3 - On Reveal: Add a random 1-Cost card to your hand.
* [**New**] 2/3 - On Reveal: Add a random 1 or 2-Cost card to your hand.

> *We’re giving Maria Hill the ability to roll a 2-Cost card primarily to make her a better thematic parallel to Agent Coulson. We expect this to be a slight buff as you’ll occasionally get a better card from her, and half the time your Quinjet will provide a discount in those scenarios too. Not a huge mover, but a more enjoyable card.*

### Dazzler:
* [**Old**] 4/4 - Ongoing: If you have 4 cards at each location, +6 Power.
* [**New**] 3/2 - Ongoing: +2 Power for each location that's full on your side.

> *Dazzler’s old ability didn’t give enough of a boost to reflect the level of investment that filling your board demands, and never really found a home competing against many of our strongest 4-Cost cards. We decided to give her more incremental boosts as you fill locations, which also lets her benefit from Space Throne, and shifted her rate to 3-Cost. In addition to changing up the competition, she may have a home alongside Brood with Silver Surfer, in Patriot with Ultron, or other shells.*
2023-06-13 23:17:38
吞星咁改法 會唔會變難用咗呀
2023-06-13 23:23:25
最尾一個星期先有得玩
2023-06-13 23:27:15
依家pool3 邊張要必拎
2023-06-13 23:28:22
2023-06-13 23:28:50
唔係難用
係變到無撚用
2023-06-13 23:30:44

2023-06-13 23:30:47
Sera for sure
2023-06-13 23:31:51
2023-06-13 23:32:36
一定要配Hobgoblin 先肯定T6出到
2023-06-13 23:34:08
我屌佢啦 嘥鳩咗我6000嚟買
改撚到張卡咁撚樣點用呀
前排先改完GG俠
2023-06-13 23:35:33
吞精都已經吹咗好耐會nerf
2023-06-13 23:35:54
已有
2023-06-13 23:38:59
之後就要睇你玩咩deck
2023-06-13 23:39:07
如果係計埋吞星嗰7攻落去就話合理啲啫
點樣又要冇牌又要贏緊呀
得hobgoblin落咗先叫有可能 綠魔-3攻都未必得
2023-06-13 23:39:57
岩岩買左HE,又幾好用
2023-06-13 23:41:01
1000 token買一張pool 3
好似方便好多
2023-06-13 23:41:10
set好個場之後比對家用viper 彈返過嚟真係喊咁口
2023-06-13 23:42:04
HE deck 易組其實幾啱新手
如果佢係big bad就仲好可以保埋值
2023-06-13 23:43:38
以前有得揀添
而家要抽
不過都係俾人快D齊POOL3
2023-06-13 23:45:01
笑死 直接收皮
2023-06-13 23:45:52
Btw 彈性降pool= 只降 snowguard shadowking stergon
2023-06-13 23:45:58
1000買pool3 係咩嚟
每日有得揀定張張都有機會買
吹水台自選台熱 門最 新手機台時事台政事台World體育台娛樂台動漫台Apps台遊戲台影視台講故台健康台感情台家庭台潮流台美容台上班台財經台房屋台飲食台旅遊台學術台校園台汽車台音樂台創意台硬件台電器台攝影台玩具台寵物台軟件台活動台電訊台直播台站務台黑 洞