[PC]OSU 集中討論區#4 全球多人音樂節奏遊戲

1001 回覆
9 Like 1 Dislike
2017-03-19 17:48:39
No one would think that HD is underrated
2017-03-19 17:56:27
+HD 2miss > no HD FC
where fair ar on9
high AR HD where hard ar

even easlier

96hdhr可以多個97hr 成20pp
點夠佢玩

what is pp
edible?
give me a little
im hungry
but i make no money
2017-03-19 17:59:03
No one would think that HD is underrated

well i mean i got 40% with HDHR and 60% with HR on freedom dive [arles] lul hd is not that easy when the map isn't jumps-only but its surely retarded to say hd is hard when it's mainly jumps
2017-03-19 18:12:12
No one would think that HD is underrated

well i mean i got 40% with HDHR and 60% with HR on freedom dive [arles] lul hd is not that easy when the map isn't jumps-only but its surely retarded to say hd is hard when it's mainly jumps

maybe I should say in this way
HD is overrated at the current pp system
2017-03-19 18:36:03
No one would think that HD is underrated

well i mean i got 40% with HDHR and 60% with HR on freedom dive [arles] lul hd is not that easy when the map isn't jumps-only but its surely retarded to say hd is hard when it's mainly jumps

maybe I should say in this way
HD is overrated at the current pp system

HR is underated
2017-03-19 18:36:59
HD = piece of shist pp mod ice you fuckigb piss of shit

HD真係太overrated

HD真係好好玩
每中一粒都有成功感

kys

Why is x mod over-/underweighted? This is wrong!

Almost every "mod specialist" that keep talking about mods being over or underrated falls into either category:
Those that think their mod is underrated and the others are overrated (because "if I had x I would totally pp farm that stuff while I'm totally pro.")
Those that think their mod is overrated and the others are underrated (because "rofl this is soooooooooooooo easy I'm so good at this game.")
In reality, no system can be completely perfect. Some maps will be easier than others, while still give the same amount of pp, and that's just how it is. Difficulty is also subjective, and it depends heavily on what you as a player specialize in. A HR player might find a particular map overweighted with HR, while a nomod player might find that pp weighed perfectly fine.


You are just copying a politically correct bullshit without thinking.
No system is perfect, doesn’t mean that an imperfect system is fine. As more stuffs being involved in the system, the inaccuracy increase. The current ppv2 system is literally using 1 algorithm to rate all types of map. The system is extremely imperfect based on variety of scores being incorrectly rated.
Difficulty isn’t completely subjective, difficulty tends to be more objective within an experienced player base. This might sounds wrong, but let’s be real if you aren’t experienced you don’t even know the fuck is happening. In regards to the wiki page stupidly putting opinions in the 2 categories, a common example is that low AR HD being samely weighted as high AR HD in high difficulty maps,in densely maps, because reading is not being weighted and the scaling isn’t correct. Under different circumstances, a mod difficulty is different, as the wiki says the system is imperfect so shit can be incorrectly-rated. Of course people can say something with 5 or 6 digits knowledge, “some mod is harder for some people”, if you are weighting stuff with a simple y=mx+c curve, something is wrong in their heads.
There are many good plays far from being correctly rated, is not only about mods, the whole system is messed up and you are posting a wiki copy wrote 2/3 years ago, an era that no one is abusing DT and top plays are mostly HDHR. The image in the weightage system part is the inactive player thelewa’s top plays by first glance, and it is actually his after checking. Back in the days people think that 400pp plays are impressive, and now people realise there are impressive plays throughout the 300 to 800pp area, how the fuck does this make sense, why aren’t the all the top plays in the 95th percentile, why are stuff so widely spread.
I am not flaming tom94 for creating ppv2, it’s just there is nothing wrong talk about how inaccurate a system is, there are many feedback to the algorithm, but tom is too busy studying. This game is just clicking circle to the beat, but rating stuff isn’t simple and there is no point to defend its flaw.
2017-03-19 18:37:13
乜今日dse考英文咩?
2017-03-19 18:40:17
HD = piece of shist pp mod ice you fuckigb piss of shit

HD真係太overrated

HD真係好好玩
每中一粒都有成功感

kys

Why is x mod over-/underweighted? This is wrong!

Almost every "mod specialist" that keep talking about mods being over or underrated falls into either category:
Those that think their mod is underrated and the others are overrated (because "if I had x I would totally pp farm that stuff while I'm totally pro.")
Those that think their mod is overrated and the others are underrated (because "rofl this is soooooooooooooo easy I'm so good at this game.")
In reality, no system can be completely perfect. Some maps will be easier than others, while still give the same amount of pp, and that's just how it is. Difficulty is also subjective, and it depends heavily on what you as a player specialize in. A HR player might find a particular map overweighted with HR, while a nomod player might find that pp weighed perfectly fine.


You are just copying a politically correct bullshit without thinking.

No system is perfect, doesn’t mean that an imperfect system is fine. As more stuffs being involved in the system, the inaccuracy increase. The current ppv2 system is literally using 1 algorithm to rate all types of map. The system is extremely imperfect based on variety of scores being incorrectly rated.

Difficulty isn’t completely subjective, difficulty tends to be more objective within an experienced player base. This might sounds wrong, but let’s be real if you aren’t experienced you don’t even know the fuck is happening. In regards to the wiki page stupidly putting opinions in the 2 categories, a common example is that low AR HD being samely weighted as high AR HD in high difficulty maps,in densely maps, because reading is not being weighted and the scaling isn’t correct. Under different circumstances, a mod difficulty is different, as the wiki says the system is imperfect so shit can be incorrectly-rated. Of course people can say something with 5 or 6 digits knowledge, “some mod is harder for some people”, if you are weighting stuff with a simple y=mx+c curve, something is wrong in their heads.

There are many good plays far from being correctly rated, is not only about mods, the whole system is messed up and you are posting a wiki copy wrote 2/3 years ago, an era that no one is abusing DT and top plays are mostly HDHR. The image in the weightage system part is the inactive player thelewa’s top plays by first glance, and it is actually his after checking. Back in the days people think that 400pp plays are impressive, and now people realise there are impressive plays throughout the 300 to 800pp area, how the fuck does this make sense, why aren’t the all the top plays in the 95th percentile, why are stuff so widely spread.

I am not flaming tom94 for creating ppv2, it’s just there is nothing wrong talk about how inaccurate a system is, there are many feedback to the algorithm, but tom is too busy studying. This game is just clicking circle to the beat, but rating stuff isn’t simple and there is no point to defend its flaw.

spacing
2017-03-19 18:44:06
HD = piece of shist pp mod ice you fuckigb piss of shit

HD真係太overrated

HD真係好好玩
每中一粒都有成功感

kys

Why is x mod over-/underweighted? This is wrong!

Almost every "mod specialist" that keep talking about mods being over or underrated falls into either category:
Those that think their mod is underrated and the others are overrated (because "if I had x I would totally pp farm that stuff while I'm totally pro.")
Those that think their mod is overrated and the others are underrated (because "rofl this is soooooooooooooo easy I'm so good at this game.")
In reality, no system can be completely perfect. Some maps will be easier than others, while still give the same amount of pp, and that's just how it is. Difficulty is also subjective, and it depends heavily on what you as a player specialize in. A HR player might find a particular map overweighted with HR, while a nomod player might find that pp weighed perfectly fine.


You are just copying a politically correct bullshit without thinking.

No system is perfect, doesn’t mean that an imperfect system is fine. As more stuffs being involved in the system, the inaccuracy increase. The current ppv2 system is literally using 1 algorithm to rate all types of map. The system is extremely imperfect based on variety of scores being incorrectly rated.

Difficulty isn’t completely subjective, difficulty tends to be more objective within an experienced player base. This might sounds wrong, but let’s be real if you aren’t experienced you don’t even know the fuck is happening. In regards to the wiki page stupidly putting opinions in the 2 categories, a common example is that low AR HD being samely weighted as high AR HD in high difficulty maps,in densely maps, because reading is not being weighted and the scaling isn’t correct. Under different circumstances, a mod difficulty is different, as the wiki says the system is imperfect so shit can be incorrectly-rated. Of course people can say something with 5 or 6 digits knowledge, “some mod is harder for some people”, if you are weighting stuff with a simple y=mx+c curve, something is wrong in their heads.

There are many good plays far from being correctly rated, is not only about mods, the whole system is messed up and you are posting a wiki copy wrote 2/3 years ago, an era that no one is abusing DT and top plays are mostly HDHR. The image in the weightage system part is the inactive player thelewa’s top plays by first glance, and it is actually his after checking. Back in the days people think that 400pp plays are impressive, and now people realise there are impressive plays throughout the 300 to 800pp area, how the fuck does this make sense, why aren’t the all the top plays in the 95th percentile, why are stuff so widely spread.

I am not flaming tom94 for creating ppv2, it’s just there is nothing wrong talk about how inaccurate a system is, there are many feedback to the algorithm, but tom is too busy studying. This game is just clicking circle to the beat, but rating stuff isn’t simple and there is no point to defend its flaw.

spacing

hell yea here is thy righteous online publication of that piece of text
2017-03-19 18:52:57
乜今日dse考英文咩?


下次都係打返中文 英文好難睇
2017-03-19 18:59:23
Donald真係好鍾意同人拗
2017-03-19 19:01:20
點解冇人拗FL係underweighted?
2017-03-19 19:18:26
Cls 咁大段英文
2017-03-19 19:19:09
點解冇人拗FL係underweighted?

FL=自己熄MON打機
2017-03-19 19:25:47
點解冇人拗FL係underweighted?

FL=自己熄MON打機

聽講有人打fl係用第二個mon 玩
2017-03-19 19:47:20
點解冇人拗FL係underweighted?

FL=自己熄MON打機

聽講有人打fl係用第二個mon 玩

is 5 is d taiko lun
2017-03-19 20:32:41
sadist coni
2017-03-19 20:54:54
sadist coni

Context?
2017-03-19 21:55:35
diu no english
2017-03-19 22:24:22
more to come
2017-03-19 22:26:18
HD = piece of shist pp mod ice you fuckigb piss of shit

HD真係太overrated

HD真係好好玩
每中一粒都有成功感

kys

Why is x mod over-/underweighted? This is wrong!

Almost every "mod specialist" that keep talking about mods being over or underrated falls into either category:
Those that think their mod is underrated and the others are overrated (because "if I had x I would totally pp farm that stuff while I'm totally pro.")
Those that think their mod is overrated and the others are underrated (because "rofl this is soooooooooooooo easy I'm so good at this game.")
In reality, no system can be completely perfect. Some maps will be easier than others, while still give the same amount of pp, and that's just how it is. Difficulty is also subjective, and it depends heavily on what you as a player specialize in. A HR player might find a particular map overweighted with HR, while a nomod player might find that pp weighed perfectly fine.


You are just copying a politically correct bullshit without thinking.

No system is perfect, doesn’t mean that an imperfect system is fine. As more stuffs being involved in the system, the inaccuracy increase. The current ppv2 system is literally using 1 algorithm to rate all types of map. The system is extremely imperfect based on variety of scores being incorrectly rated.

Difficulty isn’t completely subjective, difficulty tends to be more objective within an experienced player base. This might sounds wrong, but let’s be real if you aren’t experienced you don’t even know the fuck is happening. In regards to the wiki page stupidly putting opinions in the 2 categories, a common example is that low AR HD being samely weighted as high AR HD in high difficulty maps,in densely maps, because reading is not being weighted and the scaling isn’t correct. Under different circumstances, a mod difficulty is different, as the wiki says the system is imperfect so shit can be incorrectly-rated. Of course people can say something with 5 or 6 digits knowledge, “some mod is harder for some people”, if you are weighting stuff with a simple y=mx+c curve, something is wrong in their heads.

There are many good plays far from being correctly rated, is not only about mods, the whole system is messed up and you are posting a wiki copy wrote 2/3 years ago, an era that no one is abusing DT and top plays are mostly HDHR. The image in the weightage system part is the inactive player thelewa’s top plays by first glance, and it is actually his after checking. Back in the days people think that 400pp plays are impressive, and now people realise there are impressive plays throughout the 300 to 800pp area, how the fuck does this make sense, why aren’t the all the top plays in the 95th percentile, why are stuff so widely spread.

I am not flaming tom94 for creating ppv2, it’s just there is nothing wrong talk about how inaccurate a system is, there are many feedback to the algorithm, but tom is too busy studying. This game is just clicking circle to the beat, but rating stuff isn’t simple and there is no point to defend its flaw.

spacing

hell yea here is thy righteous online publication of that piece of text

堆英文要係咁查字典先睇得明
2017-03-19 22:29:57
more to come

stap
2017-03-19 22:35:43
想學DT 咁多位有冇教學
2017-03-19 23:10:56
Your patience to write that made me want to reply and I have no idea why.

You are just copying ... without thinking.

This is called the internet. Speed and accuracy are heavily valued when expressing ideas. If there is already someone wrote what you think, why should you not quote that? In this case, someone helpful compiled a list of FAQs and put it on the wiki. What (presumably) he did was just quoting somewhat authoritative statements which can accurately describe what he wanted to convey. By doing so, it took him nearly no time to reply and state some existing abstract concepts which could have taken him very long to illustrate them from the very beginning.

However, I want to clarify that I do not know if he had digested the information on the wiki and formed his own opinion on that, or really quoting without any thinking process. I do not want to judge him on that.

… a politically correct bullshit …

Honestly, what kind of quality discussion do you expect from the osu! community? Of course they cannot come to correct and meaningful conclusions of any sort on any matter. I’m sure you have been around this community sufficiently long that you should have noticed most, certainly not all, players have no sign of intelligence. Disregarding the current beatmapping styles which I personally am not in favour of and players’ tendency to call all beatmaps of beatmapping styles they cannot comprehend and play “shitmaps”, they always estimate the abilities of better players wrong using a linear scale instead of an exponential scale, appreciate random jumps, embrace single tapping and alternating as different play-styles instead of understanding the notion of utilizing both keys whenever appropriate, accept the misbelief that maps are specifically created for single tapping or alternating as opposed to the fact that the players themselves are what actually determine whether they should single-tap or alternate, and force others to comply with all those nonsense without concrete reasoning. Never overestimate osu! players’ (or people’s in general) intellectual capabilities (including mine). Being politically correct is the nature of them. They follow everything others think and do because they don’t want others to turn against them.

No system is perfect, doesn’t mean that an imperfect system is fine.

Absolutely agreed. While perfection exists only in the ideal world, we should always try to approach perfection to make things better for everyone. This is what humanity is all about after all.
2017-03-19 23:11:22
As more stuffs being involved in the system, the inaccuracy increase… The system is extremely imperfect based on variety of scores being incorrectly rated.

It is true the issue that pp failing to compare the overall difficulties of any given pair of beatmaps of different beatmapping styles has been magnified as more new beatmapping styles have been innovated and recognized within the osu! community. No doubt with it.

The current ppv2 system is literally using 1 algorithm to rate all types of map.

Using a single algorithm to compute the difficulties of all maps, in fact, is the ideal method to approach the overall difficulty calculation problem. I would not suggest doing so though. I find overall difficulty of a beatmap ludicrous as aiming and clicking/tapping while doing both are entirely different actions and should in no way be compared. Separate leaderboards for aiming and clicking/tapping would be the more sensible way to evaluate and compare difficulties of beatmaps. I will not go into this topic in depth though.

Difficulty isn’t completely subjective, difficulty tends to be more objective within an experienced player base. This might sounds wrong, but let’s be real if you aren’t experienced you don’t even know the fuck is happening.

The absolute difficulty of a beatmap is objective. Even the relative difficulty of a beatmap when compared to another beatmap is also objective. The absolute difficulty or relative difficulty could be objectively evaluated when a beatmap is appropriately broken down into mutually exclusive skills/actions the player executes. The difficulties become subjective only when you do not carefully look into different aspects of a beatmap and the game and try to assign difficulties to beatmaps without logical basis.

In regards to the wiki page stupidly putting opinions in the 2 categories, a common example is that low AR HD being samely weighted as high AR HD in high difficulty maps, in densely maps, because reading is not being weighted and the scaling isn’t correct. Under different circumstances, a mod difficulty is different, as the wiki says the system is imperfect so shit can be incorrectly-rated.

I am very confident that I can generalize how difficulty modifiers and difficulty settings affect the difficulty of a beatmap except hidden and flashlight. lol

Of course people can say something with 5 or 6 digits knowledge, “some mod is harder for some people”, if you are weighting stuff with a simple y=mx+c curve, something is wrong in their heads.

y=mx+c eks dee I unknowingly mentioned this in the reply to the political correctness thing.
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