想整一隻有關二戰 - 香港保衛戰既小遊戲

585 回覆
564 Like 8 Dislike
2018-11-20 12:11:38
2018-11-20 13:00:24
2018-11-20 13:01:42
新嘅開槍動畫
2018-11-20 13:04:02
https://www.patreon.com/al1989
1. 要製作的遊戲
我要製作的是一隻Top-Down RPG Shooter (RPG射擊遊戲)

其主題是「香港保衛戰」
「香港保衛戰」指的是二次世界大戰期間發生在香港的戰事。
「香港保衛戰」發生在1941年12月8日至到1941年12月25日,為駐港英軍及其盟友與日本的攻防戰,其完結後香港為日本所佔據及管治。

這遊戲的開發軟件為Unity,而目標平台為電腦(PC/Mac)

主要參考外國一隻indie game(獨立遊戲) 叫Nuclear Throne的模式

現在的階段還有許多元素並未有定案,但主要的遊戲模式及設定如下:

- 2D top-down RPG shooting

- 盡量以史實作為遊戲故事(但會因應遊戲體驗創作虛構劇情)

- 以故事過關為主

- 所有元素盡量貼近史實(但會因應遊戲體驗而有所改動)

- 時間線由1941年12月8日(入侵開始) 開始至1941年12月25日(香港投降)為止

2. 製作此遊戲的目的
製作此遊戲最重要的一個目標,是希望透過這個遊戲,將一些在香港只有小眾人關心的香港保衛者及當中的歷史,帶到大眾(尤其是年輕一代),令他們能夠得到天多的關注(當年保衛香港的人當中,除了有外籍軍人外,其實還有不少本地的華人,而他們有些到現在還在人世)。

而我認為遊戲是一種非常有效的方法,可以實現這個目標。

3. 設立Patreon Page 的目的
為何要設立這個Patreon Page?

設立這個Patreon Page的目的其實很簡單,亦都很明顯,就是為了錢。
這亦都是Patreon這個平台的用處。

希望透過Patreon這個平台,能夠得到認同的人支持:

1. 製作人的部份生活費用(是的,對不起,製作人是不會光合作用)

2. 長遠支持製作人可以專心地全職製作遊戲,甚至可以聘請更多的製作人,加快製作速度,令製作人不用為生計頻撲

3. 儲蓄一定的資金,用以支付現在或日後遊戲開發的成本(例如: 軟件年費、版權費、遊戲音樂製作、發行費用等等)

4. 製作人簡介
大家好! 我是一名90後的廢青。大專畢業後,在社會上工作了一段短時間。但在工作期間,不斷反思,有感現時香港的環境,如果不是有「父幹」,有祖上的蔭庇,基本上你的這一生都只會是日復日地工作,而自己每月的薪金都不夠供養自己,更莫說日後父母年老後要如何照顧他們。因此在兩年前的某一天斷然離職,希望乘現在負擔還未至於過份沉重的時候,嘗試闖一闖。

當時留意到外國有不少Indie Dev的成功例子,用其製作的獨立遊戲以養活自己及家人,所以便決心成為獨立遊戲製作人/開發人(Indie Game Developer),走一條艱辛,但自己想追求,亦有可能擺脫現在這個情況的道路。因此便從那時候起,開始自學所有製作遊戲所需要的技能和知識。
2018-11-20 14:08:41
https://www.patreon.com/al1989
1. The Game I am going to create
I am going to create a Top-Down RPG Shooter game
The theme or say the story of the game is focus on “The Battle of Hong Kong”, which was one of the battles happened during WWII.
“The Battle of Hong Kong” started on 8 Dec 1941 and ended on 25 Dec 1941. It was a battle between the British, and her allies and Japanese Army in Hong Kong. After the battle, Hong Kong was occupied and ruled by Japanese.

The game engine of the game is Unity and the platform of the game is PC/Mac.
The game is inspired by the famous indie game called “Nuclear Throne”.

At this moment, some of the game features are determined:
- 2D top-down RPG shooting
- The game story will be based on the historical facts but some of the details will be fictional in order to have better game experience for player
- Level-oriented
- All game element will try to be same as the history but some of them may be varied to give better game experience to player
- The timeline of the game will start from 8 Dec 1941 and end on 25 Dec 1941

2. The aim of making this game/The aim of this game
The most important reason for making this game is to spread and deliver the history to the public of Hong Kong, moreover, seeking the public attention, especially the younglings, to this part of Hong Kong history and to the people who were involved in the historical event such as the retired army veteran and the dead of the battle.
I think gaming could be the effective way to reach the aim, so I decided to create the game based on this topic.

3. The aim of Setting up Patreon Page
The reason to create a Patreon Page for the game and me is simple but realistic ---- Money/Resources
I want to gain more supports from anyone who may have the same thoughts (to spread this history to the others) such as:
- Some of the living cost for the developer (yeah, they cannot do photosynthesis)
- Even to support the developer as full-time developer (so he can speed up the development and even hire someone to help)
- To accumulate certain amount of capital in order to pay the present and the possible developing cost of the game (Such as subscription fee of software, royalties, pay for the audio effects/BGM, publishing fees etc.)

4. Who am I(Developer)?
Hello there! I am a post-90 life loser. After graduation from college, I have worked under several companies but while I was an employee, I started thinking that is it the live I would have in my whole future? No matter how hard you will be in the future, and your salary, still, cannot feed both of your parents, not even feed yourself. So, I have decided to try to find a way breaking such situation.

At that time, I found that becoming an indie game developer could be the way. Many foreign indie game developers can feed themselves and their family by creating indie games. I think this job may help me break through the current situation and it is meaningful as games can deliver many messages to the players. Therefore, I have determined to be an indie game developer.
2018-11-20 14:17:49
加埋「東江縱隊」
2018-11-20 14:56:23
佢地喺保衛戰期間既表現無英軍同國軍咁大,同埋當時都未正式成立要去到日佔時期先正式成立,如果要加嘅,都要去到完左保衛戰之後先有份出場
2018-11-20 16:05:03
東江縱隊
2018-11-20 16:15:27
巴打我一陣玩!!!!
2018-11-20 16:26:04
2018-11-20 16:37:54
要喺到多謝Watershed Hong Kong仗義幫手宣傳
早少少嘅時候,小弟主動聯絡Watershed Hong Kong睇下可唔可以仗義幫忙宣傳 ,令更多人支持遊戲嘅製作,Watershed Hong Kong嘅朋友二話不說一口答應幫忙宣傳 ,更加提出不少建議,真心多謝同感激佢地嘅幫忙!!!
大家對二次大戰有興趣嘅朋友都可以去Facebook like佢地嘅專頁,佢地不少都會分享好多有關二戰嘅野

Watershed Hong Kong: https://www.facebook.com/WatershedHK/
2018-11-20 16:41:49
支持你啊巴打!
我都係睇咗Watershed Hong Kong 嘅post先知道原來都有巴打想整關於香港嘅歷史game

support!
2018-11-20 16:42:55
多謝你
2018-11-20 17:25:27
2018-11-20 17:40:38
2018-11-20 18:20:42
2018-11-20 18:26:15
無錯
佢地可以話係比人派嚟「送死」
2018-11-20 18:52:51
為左可以吸引更多人支持,我會諗下除左依個遊戲之外,有咩可以作為大家成為Patron的回報!
I am considering what kinds of thing could be as return for the supporters who have support the project on Patreon!
https://www.patreon.com/al1989
2018-11-20 23:46:56


我建議你TOP-DOWN就真係TOPDOWN。
如果唔係會有好多問題。
你目前的視覺和TOP-DOWN不如話係2D scroll roll...
2018-11-20 23:47:48
Lm
2018-11-21 00:33:45
我見2D top-down都有好多表達方式,可能我畫功方面未可以做得好好去駕馭依個非正統嘅2D Top-down表達方式
不過你提到會有好多問題,唔知會可能出現咩問題??
2018-11-21 00:34:55
2018-11-21 00:52:45
g持
2018-11-21 00:54:40
2018-11-21 02:18:52
或者咁,你有咩目標畫面效果參考?
同埋用緊咩寫?UNITY?
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