https://www.patreon.com/al1989
1. The Game I am going to create
I am going to create a Top-Down RPG Shooter game
The theme or say the story of the game is focus on “The Battle of Hong Kong”, which was one of the battles happened during WWII.
“The Battle of Hong Kong” started on 8 Dec 1941 and ended on 25 Dec 1941. It was a battle between the British, and her allies and Japanese Army in Hong Kong. After the battle, Hong Kong was occupied and ruled by Japanese.
The game engine of the game is Unity and the platform of the game is PC/Mac.
The game is inspired by the famous indie game called “Nuclear Throne”.
At this moment, some of the game features are determined:
- 2D top-down RPG shooting
- The game story will be based on the historical facts but some of the details will be fictional in order to have better game experience for player
- Level-oriented
- All game element will try to be same as the history but some of them may be varied to give better game experience to player
- The timeline of the game will start from 8 Dec 1941 and end on 25 Dec 1941
2. The aim of making this game/The aim of this game
The most important reason for making this game is to spread and deliver the history to the public of Hong Kong, moreover, seeking the public attention, especially the younglings, to this part of Hong Kong history and to the people who were involved in the historical event such as the retired army veteran and the dead of the battle.
I think gaming could be the effective way to reach the aim, so I decided to create the game based on this topic.
3. The aim of Setting up Patreon Page
The reason to create a Patreon Page for the game and me is simple but realistic ---- Money/Resources
I want to gain more supports from anyone who may have the same thoughts (to spread this history to the others) such as:
- Some of the living cost for the developer (yeah, they cannot do photosynthesis)
- Even to support the developer as full-time developer (so he can speed up the development and even hire someone to help)
- To accumulate certain amount of capital in order to pay the present and the possible developing cost of the game (Such as subscription fee of software, royalties, pay for the audio effects/BGM, publishing fees etc.)
4. Who am I(Developer)?
Hello there! I am a post-90 life loser. After graduation from college, I have worked under several companies but while I was an employee, I started thinking that is it the live I would have in my whole future? No matter how hard you will be in the future, and your salary, still, cannot feed both of your parents, not even feed yourself. So, I have decided to try to find a way breaking such situation.
At that time, I found that becoming an indie game developer could be the way. Many foreign indie game developers can feed themselves and their family by creating indie games. I think this job may help me break through the current situation and it is meaningful as games can deliver many messages to the players. Therefore, I have determined to be an indie game developer.