
Status Update #32
Hello there!
This week we've been lining up a lot of tasks for the upcoming weeks. Better SFX, missing ambience and music, missing renders, render fixes and more. A little bit of all-round maintenance, basically. We've passed the spot where we considered ending on a cliffhanger some time ago, and pushing further has been the right choice.
Freeplay is now also done, at least for the moment until we return to create renders for it. There's also going to be some focus on Ember soon.
At this point, it's safe to say that 0.7 is going to surpass 0.5 in terms of size. There's still content left to create too, including one of the hardest scenes.
We might ditch the weekly summary going forward in favor of an overall development percentage. We're still undecided on that, but we'll be trying out different approaches again. This week we also included the unreported renders that we've been leaving out from this dev cycle's reports, as mentioned in the beginning.
The next status update will be on the 2nd of May.
Weekly summary:
136 renders
Morphing
Lots of editing
Easter bunny for Sunday
Freya Alley
While working on a Freya scene, we reminisced a bit about its creation. Originally this was a clipping for a potential devlog post, but a normal status update will do just fine. We present: the blueprint for the back alley, as well as the following ite
rations until completion.

It turned out all right, at least based on the initial drawings. The moody back alley with some warm lights and the conditioner's hum. It's one of those sets that will get plenty of use, and 0.7 will offer a brief visit there again.
Update when?
We estimate that the update is 3/4 of the way done, or roughly 75-80%.
Progress has been good this time around, all things considered. Following the reception and aftermath of 0.6, we decided to make sure this update contains the type of content most players seem to be hoping for. This meant that about 3 chapters needed to be combined into one update, just like 0.5. 0.8 will be roughly the size of one chapter, or at least that's the initial plan for it. We'll keep it short, yet satisfying.
We considered putting the progress bar in the header, but Sophie's Easter special seemed like a better fit this time around. The overall percentage will be returning for the next development cycle. We hope one day the progress can be smooth and predictable. 0.6 kind of messed with this plan, but 0.7 has been pretty predictable on our end and is going as planned. Thanks for being patient with us, we appreciate it.
We'll abstain from guessing any release dates for now, but it's getting closer and closer.
Other news
Sophie clutched the win in April's special render poll! It's been a while since she won a poll, and last time there was some measuring involved.
There will also be a visit from the Easter bunny this weekend.
That's all for this status update, thanks for reading!
Cheers and have a chill weekend,
Robison & Npx