E.Lamela
2024-04-10 23:22:36
# GENERAL UPDATES
## FEATURES
* **Cosmetics Shop – a new section in the Shop**
* Here, players can find cosmetics (that aren’t Variants) for sale on rotation.
* Players can expect to find Avatars and Emotes available for Gold.
* ** Bonus Boosters section**
* The Fast Upgrade section has been renamed to Bonus Boosters
* Everything works the same as before, except… You get… Wait for it… BONUS BOOSTERS!
* You no longer have to worry about having enough boosters. Just upgrade your cards as you usually would with credits and the missing boosters are included.
* As before, there will be 3 cards available to upgrade every 8 hours.
* **Custom Card – When editing a Custom Card, you can now assign split combinations (such as “Ink and Black Glimmer” or “Foil and Rainbow Tone”) you’ve earned on one Variant to any other Variant artwork.**
* As a result, when you Infinity Split a card, you are guaranteed to not get a duplicate combination.
* **New Feature: Card/Location Reaction Wheel**
* Tap-and-hold (or click-and-hold on PC) on a Card or Location to bring up the Reaction Wheel to quickly React with an emoji to your opponent!
## AUDIO & VISUAL EFFECTS
The following Cards and Locations now have Visual and Audio Effects:
* Leader
* Legion
* Mirage
* Hazmat
* Patriot
* Agent Coulson
* The Hood/Demon
* Wakandan Throne Room
* Triskelion
## BALANCE UPDATES
We’ve only got a handful of changes for this patch, but we expect them to be fairly impactful, and perhaps even require some follow-up in the OTA next week–time will tell! Let’s dive in.
## CARD UPDATES
### Alioth
* [**Old**] 6/2 – **On Reveal:** Destroy all unrevealed enemy cards here.
* [**New**] 6/8 – O**n Reveal:** Remove the text from all unrevealed enemy cards here.
> *Since release, Alioth has been an important but polarizing card in the SNAP metagame. It’s been hugely effective in creating more tension on turn 6, but the in-game effect can also be really frustrating. Losing your cards completely, no questions asked, is very powerful. We’re sensitive to that, so as we monitored Alioth we’ve also thought about other ways we could implement the card. With the “turn 6 metagame” fairly settled these days, it felt like the time was ripe to freshen up the purple cloud with a new effect. Our goal here is to keep a fairly similar role, but to introduce more meaningful counterplay to the effect. We expect the biggest difference will happen with stuff like Magneto now being able to defeat Alioth either way.*
## Zabu
* [**Old**] 2/2 – Ongoing: Your 4-Cost cards cost 1 less. (minimum 1)
* [**New**] 2/3 – On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
> *We’re aware that Zabu is taking a huuuge hit here, but hear us out! In the last year, the game has shifted to revolve more and more around Zabu’s interaction with 4-Cost cards and their matchups. Right now, Zabu is probably at an all-time low, but the impact is still very real and 4-Cost cards that don’t have strong synergy with Zabu are at a disadvantage. We’ve been analyzing the data to better understand exactly what this has done to the metagame and what we might want to adjust, but Zabu is really clouding those measures. So we’ve decided to do something unusual here and temporarily rework this card into a state that we believe is weak enough to shift the way 4-Costs perform.*
>
> *We don’t think that White Queen is suddenly good or anything–we expect 4-Costs as a group to get weaker, and decks that can still “cheat” using cards like Ravonna, Hope, Wave, etc. to be stronger as well as 4-Costs that naturally have big stats, like Cull Obsidian. We may account for that a little with subsequent OTAs, but we’re also expecting to make a larger set of impactful changes later this year. So this change is really to help us vet that work, and we also don’t expect Zabu to remain in this state permanently.*