本身唔識coder, 用BP學Unreal我係建議.
因為BP呢個visual scripting就係比唔識coding既人用UE4.
而且C++ 無可否認, 係幾難.
用Blueprint 足夠做一隻release到既game.
但當然, 任何工具都有佢既limitation.
例如:
BP比C++慢, Optimzation差, networking有D 複雜野係要用C++ API先做到.
但估算你初學者做visual, level design用BP已經夠用.
Real work既Developer係會兩者一齊用.
如果成team都係專業C++ coder, 要整Open world games用C++ 當然最快.
但如果你條team好多artist, 可能只係indie game 咁就當然學BP快.
BP learning curve 低.
而且有d task, 反而BP先做到/簡單過用C++做
例如: Animation finite state machine, AI Behavior tree