Melee incremental upgrade phase #1: Attack-Is-Instant-Switching
-Tap quick melee, you melee attack yet remain in melee state (no more hold)
-Channeling moves off fire, because...
-Tap fire, you shoot gun, you're back to it
-Back and forth interplay joy with less "state"
-Grofit?
Channeling is unchanged. Only the input key has to move in this phase.
When you tap melee we will remember which weapon you had equip, you won't have to cycle.