其實撇開DEI唔講,隻刺客咪又係垃圾

日呼Kanna

414 回覆
402 Like 13 Dislike
井中之蛙 2025-03-23 22:40:57
明明Odyssey同Valhalla都有公佈銷量
天下之大 2025-03-23 23:29:33
梓喵買醬油 2025-03-24 02:34:37
不出聲的人 2025-03-24 03:43:45
陰公
Unity都已經10年前
冇進步不特止仲要退步

啲員工已經低效到連copy and paste都唔識
定係copy and paste咗早排出嗰隻Star Wars垃圾?
ABCD新垣結E 2025-03-24 08:01:14
公道講
佢大可以話每代刺客技能唔一樣
當然忍者唔識爬樹就難兜小小既
傻逼勇也 2025-03-24 08:26:53
到底買咗幾多份 肯公佈未
ABCD新垣結E 2025-03-24 08:27:45
幻象原本係DLC黎
夾硬獨立出黎賣已經ON99
主線超盒
你睇下出左都冇人講就知
傻逼勇也 2025-03-24 08:29:30
Assassin's Creed Shadows need to sell around 7 million copies to break even.
Discussion
Hello, I did some quick math and got that number in the title. Assassin's Creed Shadows cost around $250 million to develop (that was until January, meaning it did not count for another one month delay to March).

We can also add around 60% on top of that as marketing (usually marketing is between 30% - 40% on top of development, but this is a game that was HEAVILY advertised), putting the budget to around $400 million.

Assuming the impossible but best case scenario - everyone buys a $130 dollar copy of the game - this mean they would need to sell over 3,076,924 copies to break even (this is more than double of Veilguard, with less players on peak on Steam so far).

But we know almost everyone will buy the $70 version, so let's say worst case scenario - all copies are of that value - this mean it needs to sell over 5,714,286 copies just to break even!

Now let's remember, platforms like Steam and PlayStation take 30% of the sale. Let's add that 30% to the total of games needed to be sold - just multiply by 1.3. They have to sell, on the best case scenario, around 4,000,000 copies, and worst case scenario, around 7,428,572 copies.

Considering Veilguard had a higher peak - over 80k - and it was on a Monday, one could assume that Veilguard will sell more than AC Shadows, but personally I think AC Shadows has a more mainstream appeal, not as preachy as Veilguard, and has a better score on Steam than Veilguard. I think that AC Shadows can sell around 1.5 million copies in its first month, maybe pushing 2 million.

Overall? I predict with 99% confidence this game will be a flop forever, because I don't see this game selling even over 4 million copies in its lifetime at full price, MAYBE on a discount.

Anyway, not sure if my numbers on cost of development and marketing are correct, but I wonder what you guys think and we can try to guesstimate about it. Cheers.

Edit: I just read AC Shadows sold over a million in less than 24 hours. So my prediction of lifetime sales will be off, and maybe even the first month.

by Asmondgold
ABCD新垣結E 2025-03-24 08:31:48
呢個ubisoft hater真係好正好好睇
逗號戰士 2025-03-24 08:39:28
所以都唔明明解咁多人撐ubi
就算唔係DEI問題,打機果班好似無咩ubi 死忠


感覺又唔似收錢做打手又或者左膠
純粹想做獨醒撚
萬事屋銀醬 2025-03-24 09:23:08
佢只可以爬某一類樹
當年3代一出爬樹system已經係所有樹都可以爬
可以退步到咁都誇張
再扮女人我 2025-03-24 09:33:56
屌個AI 十足d asset store 買返黎直接駁上去咁
好難合作落去 2025-03-24 09:36:51
發售左4日
我估就快300萬人「玩過」啦
打開過隻game,ubi拎到數據就永久+1
唔理你玩1分鐘又好、退款又好

條數真係有排計
有肉地最好吊 2025-03-24 09:37:18
倒模換皮game都要2億鎂成本
果班dei 員工真係日日返工隊草扑野
nmn 2025-03-24 09:52:48
你比另一位師兄完全用道理屌打到訓係地下
勸你真係唔好再出聲好啲
nmn 2025-03-24 09:54:59
之前仲有E3既時候 到ubi發佈會 真係有唔少ubi死患去現場睇 舉哂牌咁
3v4n63l10n 2025-03-24 09:58:13
題外話我自己玩過嘅作品黎講覺得3代係最有feel
探索打獵海戰乜都有 乜都好好玩
終結者莉莉 2025-03-24 10:22:24
我唔知關唔關woke撚文化事.
佢地好鐘意言過其實地講you are doing great, you are fine, 乜都好鼓勵好撚正向, 無形中都搞到d game越黎越易玩同簡單.
我睇過唔止一個utuber話黑鬼教條D指示太明顯, 反而少左探索既樂趣.
我又諗返起之前玩戰神, D解謎我卡左一分鐘唔夠, 個阿伯同個仔已經響度係咁比提示我. (好似有得熄左佢)

我記得以前刺客D潛行都唔係難, 但都無Starwars 同黑鬼呢D咁離譜.
power_off 2025-03-24 10:41:57
多P 可一戰
廿二世紀詩聖 2025-03-24 10:48:10
等執啦⋯⋯⋯ DEI company
終極臭雞陳嘉倩 2025-03-24 10:56:15
佢對上隻維京隔左3年都有
等左咁耐既所謂新作係DLC
D系統仲要求其左
終極臭雞陳嘉倩 2025-03-24 10:59:41
可惜佢個屋企系統好似唔可以裝修?
不過自從4代之後 好似就無出過正統5代
香港美味古惑仔 2025-03-24 11:01:38
https://youtu.be/UOgvbS4GkF0?si=4FVZ5slLj1CiA4FY
又要重溫, 咁多代都冇進步過
咁多錢整靚畫面, 搞宣傳, 改歷史痕跡
都唔搞搞個罐頭佢
ABCD新垣結E 2025-03-24 11:10:34
下代就出比你
又再一次回歸初心
都唔知回歸左幾多次
都仲係未回到
香港美味古惑仔 2025-03-24 11:12:10
佢地每次宣傳自己進步左既位, 係某d以前做得好既位就會閹割左
永遠唔會比多你
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