就算唔理fps
啲陰影同貼圖係咁閃閃下 眼都花點玩
Example: A minerals factory
The factory's expenses are mostly dictated by the cost of acquiring its input; stone. As stone is ubiquitous but rather heavy, the transport costs are probably a large part of the cost, making the company more likely to locate near a stone quarry. Additionally, the factory is probably quite large, so it will try to pick a location where the land price is not very high. Another large cost comes from paying the wages of the relatively untrained workers the factory uses. The factory also buys some water and a lot of electricity, the prices of which are set by the player. Lastly, the factory earns money by selling its products to either local electronics or chemical factories or exporting them out of the city. If it has to export, it will also pay the transportation costs and be less profitable. Finally, the player will tax whatever profit is left, or may even subsidize the minerals production if he wants to have more of it produced in the city.