嘈嘅唔知有冇諗過 Steam Workshop 幾差,其他 game 點做得好啲。當然有啲係 launcher 改善到,但 search 、 sub 、 dl 、 update 等呢啲冇得救,唔好講 crosa-platform。仲有有啲作者啲嘢因為唔同原因冇咗,就會自動幫你 del 埋咁好,整到爛晒。
https://www.reddit.com/r/CitiesSkylines/comments/17ai6ot/what_do_the_actual_modders_say_about_the_move_to/k5dfp6k/
[–]algernon_A
Mod creator 1365 points 1 day ago*
My $0.02 as a mod creator who's published one or two CS1 mods on the Steam Workshop, and who has also dabbled in other mod distribution platforms and methods:
The Steam Workshop is (one of the) least-worst modding platform out there. But that's a very low bar, and as a mod creator, it's full of frustrations and annoyances. As a mod user, it's also full of frustrations and annoyances.
It's not just technical issues (such as the persistent download problems or the lack of a proper tagging system, or the poor search functions), either. TOS restrictions (especially around branded assets and asking for donations) can be improved (and HAVE been improved on by Paradox in their TOS). Then there's the behaviors enabled (and even implicitly encouraged) by the Workshop system, such as rating bombing, comment trolling, sabotage of "competing" mods or assets via the ratings system, abuse of the 'Most Popular Items' system, and so on.
Even things that seem good on the surface, such as discussions/comment systems, really don't work very well as a content creator, or as an effective support mechanism for users.
And the biggest issue with the Steam Workshop is, of course, that it effectively locks you, and the game itself, into Steam. And that may not seem bad - and hey, I'm a Steam user myself - but even if you're a fully-captured Steam customer who'll never look elsewhere, having competition is a good thing that is probably the only effective way of forcing Valve into occasionally actually improving things. Having CS2 with a full modding platform be available on non-Steam platforms for PC (we already have Microsoft on launch for example, and would open the possibility for e.g. GOG and Epic later on) is only good for the game, good for the general playerbase (even those using Steam), and (above all from my point of view) good for the modding community.
Paradox and CO have learnt from CS1 how relying solely on the Steam workshop for your modding limits the potential for the game. They've also (presumably) learnt from other games how having multiple official modding channels can be a net detriment to both the modding community and players generally, which is why they're not doing Paradox Mods plus Steam.
Will the new Paradox Mods be as good? Well, we'll have to wait to find out, but really, it doesn't even have to be better than Steam - just good enough as a workable alternative. And given Paradox's history, demonstrated track record with support for modding and modders, and my own personal experience with them as a modder: I know that they are, and will continue to be, much more receptive to input and feedback from both creators and players, and much more likely to continually improve and enhance their modding platform (again, for both creators and players), than Valve will ever be.
So from my point of view, even if the initial release of the new Paradox Mods is objectively worse than the Steam Workshop, it's still a better long-term bet for me.
My current intent is that my mods for CS2 will be available only through Paradox Mods; this will obviously be subject to circumstance and actual experience, but based on what I know right now, this is unlikely to change.
Also, to make it clear: obviously I'm currently under an NDA and can't discuss/reveal any details (and no, the NDA does not preclude me from making criticism or reporting concerns or writing opinions or anything like that).