
from redditI see好奇想知賣咗幾多份btw ff16係都係用佢個引擎定unreal?FF16係FF14引擎嘅改良版
係Luminous Engine嘅兄弟
簡單講就係FF14引擎升級PBR
早期ff16 trailer你可以見到好接近ff14左手邊嘅泥膠人
同一組團隊、同一款引擎,共用TA工業化生產,效率好成本低、兩隻game可以一齊升級畫質
This is a technical presentation by FF16 staff in 2018. At that time FF16 was a secret project but the armour is the same in the FF16 trailer and one of the face model is Takai-san, FF16 directer!
https://cgworld.jp/feature/201811-cedec-07sqex.html
According to the article, "In the initial stages, verification was conducted using Unreal Engine 4 and the real-time visualization software Marmoset Toolbag, but it was difficult to reach the finer details, so the FFXIV engine was extended to allow rendering in a PBR environment, and a full-time programmer was assigned to build the environment and shader area."