A few weeks ago, a Chinese media outlet published an article about Little Fighter 2 (LF2) Remastered, and I greatly appreciate their efforts to bring attention to my project. However, their article mistakenly reported that the remastered version would not include network connectivity. I'd like to clarify that LF2 Remastered does indeed feature IP connection capabilities. Additionally, I'm currently researching whether Steam's API can be integrated for room lists and player matching, although this functionality might not be ready at the initial launch.
I'd like to take this opportunity to explain why I've decided not to expand the online features significantly beyond basic IP connectivity. While many fans have requested more advanced network play options like rollback netcode, LF2 simply isn't a good fit for that approach. What follows is a detailed explanation, intended mainly for technically minded readers or anyone curious about the reasoning behind this decision, and why network-related issues impact LF2 more severely than in other game genres...