
Accelerated Weapons
Accelerator Hop-Up has been removed from: CAR SMG, G7 Scout, Nemesis Burst AR.
Accelerator Hop-Up has been added to: P2020, Volt SMG, Wingman.
Nemesis Burst AR
Charge deplete time increased to 8s (was 6s).
Delay before charge starts depleting increased to 8s (was 6s).
Increased barrel effectiveness at all tiers.
G7 Scout
Damage increased to 36 (was 35).
Headshot damage increased to 58 (was 56).
Slightly increased fire rate.
Skirmisher Perks
Trailblazer: receive a speed boost when sprinting towards an ally Skirmisher. Allies must be at least 20m away to receive this bonus.
Charged Knock: Skirmishers gain an extra ability charge and 50 HP regen on knock.
Extra charge lasts for 30 seconds or until used.
Extra charge applies to the Tac of all Skirmisher Legends (except Octane) Octane gains an additional Ultimate Charge instead.
HP regen will first heal health then shields if applicable.
HP regen can be interrupted by damage.
Split Reset Rule
Introducing the new Tier-based Split Reset rule: every split system will reset players to the lowest division of their last split rank tier.
There will be no RP reset from Rookie IV to Rookie I, players will keep the RP they have from the last split.
Bronze IV to I resets to Bronze IV: 1000 RP.
Silver IV to I resets to Silver IV: 3250 RP (with +250 demotion protection.
Gold IV to I resets to Gold IV: 5750 RP (with +250 demotion protection).
Platinum IV to I resets to Platinum IV: 8750 RP (with +250 demotion protection).
Diamond IV and III resets to Platinum III 9250 RP.
Diamond II and I resets to Platinum II 10000 RP.
Master and above resets to Platinum I 11000 RP.