CS2賽事討論暨技術交流區 (88) 預祝Vita IEM Cologne冠軍

1001 回覆
3 Like 0 Dislike
2024-08-19 12:51:03
比多個 major Apex 攞啦
咁佢可以正式退休
2024-08-19 14:16:22
上海major開創先河 第一次現場評述唔係英文 英文caster變咗遙距評述

好撚倒米 但rio就係因為葡語評述係場外 搞到grand final勁多空位

係歐美以外地方搞major就係咁 所以啲frd話去上海睇major真係不了 普通話評述0 feel
2024-08-19 14:45:05
淨係記得普通話既話
會有個華人肥仔主持出黎搞氣氛
但係又搞得勁柒
2024-08-19 17:19:08
老老柒柒佢都拎左csgo last major champ
都算係交代到
可惜zywoo唔見左
拎唔到cs2第一個major 整個back to back 小era
下次再拎都無咩大意義 錦上添花咁 想佢拎埋kato broke curse
2024-08-19 17:20:37
阿叻士B 個 BO5 curse
2024-08-19 17:42:43
無IGS
2024-08-19 17:59:31
呢個我覺得唔太重要
呢個lineup有美欺都唔會做到 拎埋kato都好夠
2024-08-19 21:33:13
其實喺Katowice Vita都係第一隊走
爭第一都係要睇上海major 同BLAST Final 先firm (當然rio/EPL 20都重要)
2024-08-20 06:23:26
2024-08-20 06:40:44
跳投 用唔到
2024-08-20 06:42:17
用唔到跳投都還好
我蹲跳用唔到真係哭撚左
2024-08-20 08:49:36
試左次放buff錢
而家係buff logout steam之後再叫個買家登入steam,用左啲餘額佢,再過數
2024-08-20 11:31:13
比賽應該會多好多NA smoke NA flash
2024-08-20 14:45:00
正常手動peek都踢 點搞
2024-08-20 14:48:07
一想打官rank就中伏 無論係優先權 定係揀圖競技
2024-08-20 15:19:12
on撚9
有好多spawn煙都係run throw
依家又要研究過矖
2024-08-20 15:21:30
咁麻煩
2024-08-20 15:32:19
屌喇星 搞snap tap搞撚埋所有bind
你老咪啲jump throw run throw crounch walk throw點撚搞
2024-08-20 15:39:22
你試下開波個時原地試下 我v3pro較到最快
2024-08-20 15:39:32
Counter-Strike is constantly evolving. From art, to maps, to inventive plays, and even player input, the CS community shapes the game.

Scripting and automating player commands has always been contentious, but over the years some forms of scripting (e.g., jump-throws) have gained acceptance, as they enable plays that wouldn't otherwise be possible. In fact, jump-throws became such an important part of the game that we've done the work to make them reliable without any special scripting or binds (i.e., by jumping and quickly throwing a grenade).

Developing one's coordination and reaction time has always been key to mastering Counter-Strike.

Recently, some hardware features have blurred the line between manual input and automation, so we've decided to draw a clear line on what is or isn't acceptable in Counter-Strike.

We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initially--exclusively on Valve Official Servers) players suspected of automating multiple player actions from a single game input may be kicked from their match.

To prevent accidental infractions, in-game binds that include more than one movement and/or attack actions will no longer work (e.g., null-binds and jump-throw binds).

If you have a keyboard that includes an input-automation feature (e.g., "Snap Tap Mode"), be sure to disable the feature before you join a match in order to avoid any interruption to your matches.
2024-08-20 15:40:14
好彩都叫試玩過下null-bind啲strafing係好似易啲
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