The changes in this update are mainly aimed at making some of the melee heroes slightly weaker. The heroes in question had become something of a default build with little to no alternatives. We also gave some love to weaker, often ignored heroes who clearly deserved better. We will continue to monitor the balance based on gameplay statistics and your feedback on social media.
**Treant**
Damage dealt by his regular and Ultimate abilities is down by 20%
His ability no longer Stuns enemies
**Tech Golem**
Damage dealt by his regular ability is down by 41%
Damage dealt by his Ultimate ability is down by 4%
Regular and Ultimate ability duration is down to 4.5s (from 6)
**Mummy Warrior**
Damage dealt by his regular Sand Hounds is down by 25%, and their HP is down by 27%
Damage dealt by his Ultimate Sand Hounds is down by 38%, and their HP is down by 31%
**Kitsune**
Kitsune can no longer restore her energy while her regular or Ultimate ability is active. It can, however, still get restored by other heroes
Ultimate ability duration is down to 4s (from 5)
**The Gunslinger**
Damage dealt by his regular ability is down by 8%
Damage dealt by his Ultimate ability is down by 6%
**Aqua**
Her Shield ability now prioritizes damage dealers
The HP of her regular and Ultimate ability's Shield is up by 17%
Damage dealt by her Ultimate ability is up by 18%
**Succubus**
Standard attack's range is up by 50%
**Gambler**
Damage dealt by his regular and Ultimate abilities is up by 20%
**Lich**
Damage dealt by his regular and Ultimate abilities is up by 20%
**Mako**
Damage dealt by his regular and Ultimate abilities is down by 16%
Instead of a 3s Shock, his Ultimate ability now casts a 2s Stun
**Nightmare**
Damage dealt by its regular and Ultimate abilities is up by 11%
We hope that these changes will improve your Merge Arena experience and give you a chance to try out new deck builds.