佢哋係讀建築出身
講佢以為佢只係做artist,但佢發覺自己鍾意design嘢
"Putting things together and player interaction, really focusing on experiences..."
我諗佢哋係負責砌地城結構同處理過關嘅FLOW (即係地城開門機關嗰啲)
依啲係GAMEPLAY一部份,好影響節奏
但怪物嘅佈置、強度,角色嘅技能設計佢哋就完全唔知,同一個路人嘅認知一樣。佢哋玩得唔勁係合理,只不過佢哋係玩得超差,似係未玩過成品。公司唔知拎佢哋嚟獻醜做乜