patch重點nerf lobbed through pass
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Made the following changes:
Decreased the accuracy of Driven Lobbed Through Passes aimed away from where the passer is facing.
Lowered the ball trajectory height of Driven Lobbed Through Passes.
Addressed the following issues:
In some cases, the ball carrier could unintentionally run over the ball when attempting to dribble with it.
In certain situations, the goalkeeper did not react to Ground Passes across the goal.
Sometimes a touch during a dribble could knock the ball further from the ball carrier than intended.
In some cases, appropriately powered Through Passes could incorrectly cause the ball to be hit out of play.
AI teammates could lunge for a ball that was far away from them even when the Pass Block Assistance setting was off.
In some situations, a defender could incorrectly attempt to shield the ball without being requested to do so.
When requesting an Outside Of The Foot Shot in some specific situations, a Flair Shot could have occurred instead.
When requesting a Flair Pass while locked to one player, the CPU AI would not attempt to perform a Flair Pass.
In rare throw-in situations where an additional ball was present on the pitch and needed to be cleared, the player kicking the ball could have done it with unnecessary power.
The assistant referee starting position was not always correct at the start of a Playable Highlight.
In some cases, the goalkeeper could have incorrectly been allowed to pick up the ball with their hands after a player-controlled teammate cleared the ball towards them.
Improved referee logic when determining foul calls in situations where a player makes contact with the goalkeeper.
During Set Piece Skill Games, the camera would not always correctly orient itself behind the kick taker.