ps5 有冇2080既效能?

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2021-02-05 17:41:11
ok
Cyberpunk 用自家game engine 係可以改寫I/O 部份, PS4, Xbox One HDD loading 部份係佢mess up 咗
但衹要佢PS4, Xbox One 版唔係落架最終都會解決

但PC 要tap 到最盡既NVMe SSD 性能又有兼容性或者DirectStorage 先係救贖 正如樓上話齋讀得切唔代表普通PC CPU decode 得切
2021-02-05 21:10:19
gamer nexus
ps5效能大概係1060水平
2021-02-05 21:35:49
btw nVidia GPUDirect 其實7年前已經有哂spec
2021-02-05 21:43:45
數位版咪3180
2021-02-06 15:19:42
DMC先係1060, dirt同borderland 3係1080左右
同埋watch dogs legion ray tracing聽digital foundry話接近2060 super
2021-02-06 18:22:04
console optimization 唔係好好咩
竟然cpu bottleneck
2021-02-06 18:33:21
有咁勁?邊度有寫?
2021-02-06 20:27:03
無得用TFLOPS比N卡同A卡, 完全唔同設計
2021-02-07 01:36:39
Google techpowerup 會有齊資料
或者刨文刨下上面啲link
2021-02-07 01:41:38
本身就係一張A 卡,自然會有同級N卡對手

係呢度好多nvidia 精神股東覺得一張勁過RX5700 XT 嘅A卡衹係有資格去同GeForce 1000 去比

中學雞永遠覺得自己手上嘅嘢係最好
真係有錢買貴卡嘅人例如隔離4K 集中post, 應該一個佢地嘅username 都見唔到
2021-02-07 02:05:19
多得你講咗啲誇張嘅1.2GHz GPU 我先去查

Put simply, with race to idle out of the equation and both CPU and GPU fully used, the boost clock system should still see both components running near to or at peak frequency most of the time.

— Mark Cerny
https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-the-mark-cerny-tech-deep-dive

你似乎係誤會咗PS5 嘅PS4, PS4 Pro profile (我冇再深究落去) 以為佢地係CPU/GPU power/thermal constraint
2021-02-07 17:07:57
根本就兩樣野
同一個game 唔同平台,完全唔同
ps平台為咗run順個game,game本身其實係少左好多野,細節呀畫質之類
打飛機都用個腦諗諗啦
4000幾想run贏人哋over8000嘅嘢
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