
No one likes getting hit with big bills, but it's even more infuriating if you or your child clocked up the credit inadvertently on in-app purchases for games marketed as 'free'.
Many apps are free to download, but there are a large number of "freemium" games that require significant in-app purchases to progress or to access the best parts of the game. It's easy for unauthorised purchases to happen within games like these, which are targeted specifically towards kids who don't know any better.
Parents give their app store password to their children to download "free" games, not realising that the password can then also be used for in-app purchases. Alternatively, depending on your settings and the app store, there's also a 15- to 30-minute window after entering your password in which further purchases can be made without additional authorisation. Kids can easily rack up large bills – sometimes as high as several hundred dollars – even in these short periods of time.
App developers know that there's money to be made with in-app purchases, which are now the largest revenue generator for app stores around the world. For the US Apple Store, 76% of all revenue comes from in-app purchases on free apps, and in Asian App Stores its 90% of revenue. And here's another figure worth knowing – both Apple and Google take a 30% cut of the money made on in-app purchases.
A review in 2013 found there was a lack of disclosure around in-app purchases, with less than a quarter of "free" children's game apps on one platform disclosing that in-app purchases could be made. On both Apple and Google, less than 20% of these apps included information on how to restrict devices to prevent inadvertent in-app purchases. Marketing something as free when you have to pay to access the best parts of the game is misleading, given that once you're hooked you'll be more likely to pay to continue to play.
Progress in freemium games is often slow or incomplete without the purchase of a non-tangible digital currency, which can be a lot more expensive than you might think. For example, 85 magic stones in the popular game Puzzle and Dragons, costs US$49.99! These transactions are generally made as a normal part of game play too, rather than external transactions, so kids are often unaware that they're actually spending real money.
The good news is that a few high-profile law suits overseas have put pressure on app retailers to change the way they work. Following tens of thousands of complaints, Apple was ordered to pay US customers a total of US$32.5m in recompense for children's purchases made in its online App Store without parental consent. It also had to modify its billing practices to ensure consumers' express and informed consent is obtained before charges are made for in-app purchases.
Apple users can now change their settings so they're asked to enter a password for every purchase, and a pop-up message warns people after they enter their password that they have a 15-minute period to buy before they will have to re-enter their password.