[PC]上古卷軸討論區 07 屌你吹水台黎嘅喂

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2 Like 0 Dislike
2017-03-23 15:35:14
試過有一排一同creatures打交就CTD, 同人劈友斬到血流成河都冇事
都冇咩做到 不外乎disable哂啲非必要mod先睇下仲有冇CTD, 冇就逐啲逐啲enable返

我亞基爾雅bb仲係riften


我仲困住左起同戰友會隻狼人去個洞拎碎片果度
一入去劇情就比道閘困住
之後隻狼人變身殺晒d人之後,一開返道閘就crash
diu la sing

有冇試過disable咁啲多script嘅mods, 過左依關先


其實我連邊d mod有script 冇script 都唔知
最主要係裝左:
漢化
enb
身型美化
骨架
乳搖
ece
hdt頭髮

osex
呢d基本野

不過我都知衰,本身隻game主體係殘體版
所以打死無怨
而家都係等緊steam跌價入返老正再砍掉重練

建議真係唔好裝SL
除非真係條女真係好正

咩叫sl
2017-03-23 15:35:20
試過有一排一同creatures打交就CTD, 同人劈友斬到血流成河都冇事
都冇咩做到 不外乎disable哂啲非必要mod先睇下仲有冇CTD, 冇就逐啲逐啲enable返

我亞基爾雅bb仲係riften


我仲困住左起同戰友會隻狼人去個洞拎碎片果度
一入去劇情就比道閘困住
之後隻狼人變身殺晒d人之後,一開返道閘就crash
diu la sing

試下LOAD番CRASH前幾日個SAVE
又要我零進度

load完正常save再ingame load最新save試下

垃圾巴覺得我條女點?


笠冬條女正
法國乳毛夏薇都正
我條女都好正
隊短精靈就……errrrr…………

我嗰個呢

唔夠資料分析
2017-03-23 15:36:52
試過有一排一同creatures打交就CTD, 同人劈友斬到血流成河都冇事
都冇咩做到 不外乎disable哂啲非必要mod先睇下仲有冇CTD, 冇就逐啲逐啲enable返

我亞基爾雅bb仲係riften


我仲困住左起同戰友會隻狼人去個洞拎碎片果度
一入去劇情就比道閘困住
之後隻狼人變身殺晒d人之後,一開返道閘就crash
diu la sing

試下LOAD番CRASH前幾日個SAVE
又要我零進度

load完正常save再ingame load最新save試下

垃圾巴覺得我條女點?


笠冬條女正
法國乳毛夏薇都正
我條女都好正
隊短精靈就……errrrr…………

我地唔係精靈唔識欣賞姐


老老竇竇我好有興趣整返個精靈角色其實
但佢d膚色真係搞到有d頭痛 好奇怪
2017-03-23 15:40:40
試過有一排一同creatures打交就CTD, 同人劈友斬到血流成河都冇事
都冇咩做到 不外乎disable哂啲非必要mod先睇下仲有冇CTD, 冇就逐啲逐啲enable返

我亞基爾雅bb仲係riften


我仲困住左起同戰友會隻狼人去個洞拎碎片果度
一入去劇情就比道閘困住
之後隻狼人變身殺晒d人之後,一開返道閘就crash
diu la sing

試下LOAD番CRASH前幾日個SAVE
又要我零進度

load完正常save再ingame load最新save試下

垃圾巴覺得我條女點?


笠冬條女正
法國乳毛夏薇都正
我條女都好正
隊短精靈就……errrrr…………

我地唔係精靈唔識欣賞姐


老老竇竇我好有興趣整返個精靈角色其實
但佢d膚色真係搞到有d頭痛 好奇怪

我理想中既精靈女係咁

2017-03-23 15:42:04
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊
2017-03-23 15:44:35
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read
2017-03-23 15:50:06
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正
2017-03-23 15:51:20
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正


變the Sims?
我囡囡嘅真實需求只有一個
2017-03-23 15:52:48
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正


變the Sims?
我囡囡嘅真實需求只有一個

.......
Arousal
2017-03-23 15:56:09
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正


變the Sims?
我囡囡嘅真實需求只有一個

.......
Arousal

沒玩過sexlab 接唔到落去
2017-03-23 16:08:31
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正


變the Sims?
我囡囡嘅真實需求只有一個

.......
Arousal

沒玩過sexlab 接唔到落去

未玩過你又會知咩黎既
2017-03-23 16:13:49
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正


變the Sims?
我囡囡嘅真實需求只有一個

.......
Arousal

沒玩過sexlab 接唔到落去

未玩過你又會知咩黎既


Google大神
我好純潔你唔好同我講呢d野
2017-03-23 16:14:18

我亞基爾雅bb仲係riften


我仲困住左起同戰友會隻狼人去個洞拎碎片果度
一入去劇情就比道閘困住
之後隻狼人變身殺晒d人之後,一開返道閘就crash
diu la sing

試下LOAD番CRASH前幾日個SAVE
又要我零進度

load完正常save再ingame load最新save試下

垃圾巴覺得我條女點?

係咪頭po嗰張?
野性美

你認得邊件係我條女?

佢其實話我
2017-03-23 16:14:41
我召喚法國乳毛同你傾
2017-03-23 16:19:53
我召喚法國乳毛同你傾

傾乜
2017-03-23 16:21:34
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正

大份野食分做n件細份
我自己其實唔玩frostfall依類真實mod 西伯利亞人響skyrim短裙露腿是常識吧
2017-03-23 16:25:52
我召喚法國乳毛同你傾

傾乜

arousal
2017-03-23 16:26:08

我亞基爾雅bb仲係riften


我仲困住左起同戰友會隻狼人去個洞拎碎片果度
一入去劇情就比道閘困住
之後隻狼人變身殺晒d人之後,一開返道閘就crash
diu la sing

試下LOAD番CRASH前幾日個SAVE
又要我零進度

load完正常save再ingame load最新save試下

垃圾巴覺得我條女點?

係咪頭po嗰張?
野性美

你認得邊件係我條女?

佢其實話我

唔係頭po話笠冬絲打嗰張咩
2017-03-23 16:26:34
我召喚法國乳毛同你傾

傾乜

arousal

2017-03-23 16:27:13
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正


變the Sims?
我囡囡嘅真實需求只有一個

.......
Arousal

沒玩過sexlab 接唔到落去

未玩過你又會知咩黎既


Google大神
我好純潔你唔好同我講呢d野

omg
好pure
2017-03-23 16:27:47

我亞基爾雅bb仲係riften


我仲困住左起同戰友會隻狼人去個洞拎碎片果度
一入去劇情就比道閘困住
之後隻狼人變身殺晒d人之後,一開返道閘就crash
diu la sing

試下LOAD番CRASH前幾日個SAVE
又要我零進度

load完正常save再ingame load最新save試下

垃圾巴覺得我條女點?

係咪頭po嗰張?
野性美

你認得邊件係我條女?

佢其實話我

你果件係林夏薇
2017-03-23 16:29:07
So, a primer of what I've been dealing with. In Last Seed, there is a food portioning mechanic, similar to what you see in Complete Alchemy and Cooking Overhaul. (LS defaults to using CACO's system instead of its own if both are installed, but that's neither here nor there.) You eat a big food, and it splits into smaller foods. Simple enough.

CACO implements its food portioning using magic effects on the foods. It gets to do that because it actually makes edits to the foods. In Last Seed, I've attempted to take a very hands-off approach to the food records themselves, in order to ensure maximum compatibility (including with CACO itself). That means I need to take a different approach.

So let's analyze the problem. We need to take an original food, and based on it, convert it to a portioned food, of some quantity. For instance, a bread loaf might turn into two bread pieces. A cheese wheel turns into 8 slices. etc.

If I can't store this as metadata on the food, that means I need a "single source of truth" on a script somewhere. I need to use a key (the original food) and map it to several values (the portion food, and the quantity). That sounds an awful lot like a table, doesn't it?









LAST SEED啊

too long didn't read

frostfall個作者就快整好新既真實需求mod
勁正

大份野食分做n件細份
我自己其實唔玩frostfall依類真實mod 西伯利亞人響skyrim短裙露腿是常識吧

我都係前排閂左frostfall
要除衫影相裝左frostfall會好煩
2017-03-23 16:30:29

試下LOAD番CRASH前幾日個SAVE
又要我零進度

load完正常save再ingame load最新save試下

垃圾巴覺得我條女點?

係咪頭po嗰張?
野性美

你認得邊件係我條女?

佢其實話我

你果件係林夏薇

我係御姐控
依個po應該無同好
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