[PC]Total War: Warhammer 戰鎚 1&2 (4) | 新DLC畸變與晨昏 | 木精靈女皇降臨

1001 回覆
8 Like 0 Dislike
2021-01-06 12:09:38
火焰蜘蛛 飛龍
2021-01-06 12:35:52
飛龍有排都未出到
2021-01-06 12:36:47
渣ga
2021-01-06 14:18:17
早排開左局暗精比佢陰臭
突然一堆混沌係最底個海spawn
但全部兵調哂去上面打海賊
2021-01-06 18:53:43
所以以後都會留一兩隊係後面
2021-01-06 18:54:23
綠皮緊係步兵洗咩飛
2021-01-06 18:55:28
玩左大約五十定六十回合到
2021-01-06 19:02:31
求指點
ME
initial invasion有隊chaos lay埋左唔知係邊
搞到archeon唔出黎
有咩方法搵佢出黎?
2021-01-06 20:00:00
飛上城牆屈步兵機
步兵好易俾人counter
全石象最好
2021-01-06 20:00:47
好難搵嫁喎
不過遲早會收皮
所以俾啲耐性
2021-01-06 20:44:19
我諗都要起碼玩多四五十先出到飛龍
或者warragh多幾次就有一隻
2021-01-07 10:59:30
開返巴托玩湖神聖女騎士精神真係好難賺,一百回打爆晒鼠人海盜都係得6百幾
2021-01-07 11:02:44
唔可以輸
2021-01-07 13:10:27
有時唔特別賺騎士精神
佢都自己輕鬆增加
最後就無啦啦過咗二千
一百回合都無
但最終戰要走去舞雷公咗遠

巴托算係簡單輕鬆嘅戰役
2021-01-07 20:33:43
巴托火弓兵有咩用?感覺毒弓好用d
2021-01-07 20:46:01
打樹精/骷髏/巨魔之類怕火嘅兵有傷害加成
毒弓就萬用
2021-01-07 22:08:30
火弓高攻啲
我鐘意前排毒弓減速
後排火弓傷害
而且毒弓可以counter吓快速部隊
2021-01-07 23:31:32
燒到發發聲
2021-01-07 23:33:18
今日有update

主要針對新dlc既木精

CHANGES TO THE FORGE OF DAITH
We’ve heard your feedback on the Forge, and have implemented a preliminary set of changes to deal with the most prominent gameplay issues:

Items will now revert back to their previous upgrade level after Reforging expires, rather than their base level
The ‘Naestra leaves’ option that appears when Daith offers to reforge a completed item with now reduce the timer until the next new item is offered by 2 turns
In addition, we’ve done a balance pass on all the items offered by the Forge. All items have had their stats tweaked, and Reforged items will now be significantly stronger, so they are viable choices in comparison to permanent upgrades.

These are not the final changes for the Forge. We’re currently working on various UI improvements that we’re hoping to get to you early next year.

CHANGES TO OFFICES
With the Wood Elf offices, we generally sought to avoid too many factionwide effects as these tend to promote recruiting Lords purely to fill a slot, then disbanding them. While this is appropriate for some factions – such as the Empire, where filling the Elector Count seats is the goal of the campaign – for Wood Elves we wanted to focus on offices as a tool for customising Lords and enabling alternative strategies and playstyles.

In this context, Durthu’s offices were meant to complement a more defensive playstyle where your Treemen lords would passively buff their local region while defending it, whereas Orion’s were designed to promote a more ‘spiky’ playstyle focused on expansion and contraction, with multiple armies running alongside each other to maximise bonuses.

In retrospect, the effects were probably not strong enough to have the desired effect. As such we have added adding the following:

ORION
Master of Scouts and Herald of the Hunt: +30% income from raiding to local forces
Master of Drums and Master of Supplies: +25% income from post-battle loot to local forces
Talon of Kurnous, Spirit of the Hunt, and Master of the Hunt: +15% razing income to local forces
Like other effects, these are doubled in strength during Wild Hunts. If several Lords with the same effect are in the same region, the effects will stack

DURTHU
All non-faction-leader Office slots provide -20% upkeep for all units while in owned territory
2021-01-08 02:56:56
有嗰問題係嗰選項出到黎
到唔知件裝邊嗰打邊嗰
又無得即時睇番
睇唔到reforge起當時係值得簡嘅
2021-01-08 02:58:38
睇來有排修復

不過成個木精大改可以理解既

遲下野獸人有咩大改動應該都咁上下
2021-01-08 13:15:31
毒弓萬用D
如果對付防火敵人會高傷D
而防火一定多過怕火
2021-01-08 13:35:46
最好兩款都出
2021-01-08 13:39:36
玩到百零round 高精弓兵隊開始唔夠砌
啲隊應該點砌好 啲騎勁易死唔太想用
2021-01-08 13:40:59
準備劍聖前排 戰車同阿瓦隆姐妹
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